Portals - force full check on adding moving object

Moving objects being added during instance_moving_create() were incorrectly not forcing a full check to find which room they were within. This could result in moving objects being re-added not correctly identifying their current room, and thus culling incorrectly. This PR forces a full check on calling instance_moving_create.

(cherry picked from commit e7a73579e3)
This commit is contained in:
lawnjelly 2022-05-29 15:53:25 +01:00 committed by Rémi Verschelde
parent 8cb4593eed
commit 6cb32b696e

View File

@ -59,7 +59,7 @@ OcclusionHandle PortalRenderer::instance_moving_create(VSInstance *p_instance, R
}
OcclusionHandle handle = pool_id + 1;
instance_moving_update(handle, p_aabb);
instance_moving_update(handle, p_aabb, true);
return handle;
}