Reorganize code of control.cpp for better maintainability

This commit is contained in:
Yuri Sizov 2022-07-22 18:06:03 +03:00
parent d2fa9cbdfd
commit 6ca95003a9
2 changed files with 1743 additions and 1665 deletions

File diff suppressed because it is too large Load Diff

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@ -159,13 +159,16 @@ private:
}; };
struct Data { struct Data {
Point2 pos_cache; // Global relations.
Size2 size_cache;
Size2 minimum_size_cache;
bool minimum_size_valid = false;
Size2 last_minimum_size; List<Control *>::Element *RI = nullptr;
bool updating_last_minimum_size = false;
Control *parent = nullptr;
Window *parent_window = nullptr;
CanvasItem *parent_canvas_item = nullptr;
ObjectID drag_owner;
// Positioning and sizing.
real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 }; real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 };
real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN }; real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN };
@ -173,49 +176,51 @@ private:
GrowDirection h_grow = GROW_DIRECTION_END; GrowDirection h_grow = GROW_DIRECTION_END;
GrowDirection v_grow = GROW_DIRECTION_END; GrowDirection v_grow = GROW_DIRECTION_END;
LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
bool is_rtl_dirty = true;
bool is_rtl = false;
bool auto_translate = true;
real_t rotation = 0.0; real_t rotation = 0.0;
Vector2 scale = Vector2(1, 1); Vector2 scale = Vector2(1, 1);
Vector2 pivot_offset; Vector2 pivot_offset;
Point2 pos_cache;
Size2 size_cache;
Size2 minimum_size_cache;
bool minimum_size_valid = false;
Size2 last_minimum_size;
bool updating_last_minimum_size = false;
bool block_minimum_size_adjust = false;
bool size_warning = true; bool size_warning = true;
// Container sizing.
int h_size_flags = SIZE_FILL; int h_size_flags = SIZE_FILL;
int v_size_flags = SIZE_FILL; int v_size_flags = SIZE_FILL;
real_t expand = 1.0; real_t expand = 1.0;
Point2 custom_minimum_size; Point2 custom_minimum_size;
// Input events and rendering.
MouseFilter mouse_filter = MOUSE_FILTER_STOP; MouseFilter mouse_filter = MOUSE_FILTER_STOP;
bool force_pass_scroll_events = true; bool force_pass_scroll_events = true;
bool clip_contents = false; bool clip_contents = false;
bool block_minimum_size_adjust = false;
bool disable_visibility_clip = false; bool disable_visibility_clip = false;
Control *parent = nullptr;
ObjectID drag_owner;
Ref<Theme> theme;
Control *theme_owner = nullptr;
Window *theme_owner_window = nullptr;
Window *parent_window = nullptr;
StringName theme_type_variation;
String tooltip;
CursorShape default_cursor = CURSOR_ARROW; CursorShape default_cursor = CURSOR_ARROW;
List<Control *>::Element *RI = nullptr; // Focus.
CanvasItem *parent_canvas_item = nullptr;
NodePath focus_neighbor[4]; NodePath focus_neighbor[4];
NodePath focus_next; NodePath focus_next;
NodePath focus_prev; NodePath focus_prev;
// Theming.
Ref<Theme> theme;
Control *theme_owner = nullptr;
Window *theme_owner_window = nullptr;
StringName theme_type_variation;
bool bulk_theme_override = false; bool bulk_theme_override = false;
Theme::ThemeIconMap icon_override; Theme::ThemeIconMap icon_override;
Theme::ThemeStyleMap style_override; Theme::ThemeStyleMap style_override;
@ -224,50 +229,69 @@ private:
Theme::ThemeColorMap color_override; Theme::ThemeColorMap color_override;
Theme::ThemeConstantMap constant_override; Theme::ThemeConstantMap constant_override;
// Internationalization.
LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
bool is_rtl_dirty = true;
bool is_rtl = false;
bool auto_translate = true;
// Extra properties.
String tooltip;
} data; } data;
// Dynamic properties.
static constexpr unsigned properties_managed_by_container_count = 12; static constexpr unsigned properties_managed_by_container_count = 12;
static String properties_managed_by_container[properties_managed_by_container_count]; static String properties_managed_by_container[properties_managed_by_container_count];
void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest); // Global relations.
Control *_get_focus_neighbor(Side p_side, int p_count = 0);
friend class Viewport;
friend class Window;
// Positioning and sizing.
void _update_canvas_item_transform();
Transform2D _get_internal_transform() const;
void _set_anchor(Side p_side, real_t p_anchor); void _set_anchor(Side p_side, real_t p_anchor);
void _set_position(const Point2 &p_point); void _set_position(const Point2 &p_point);
void _set_global_position(const Point2 &p_point); void _set_global_position(const Point2 &p_point);
void _set_size(const Size2 &p_size); void _set_size(const Size2 &p_size);
void _set_layout_mode(LayoutMode p_mode);
LayoutMode _get_layout_mode() const;
void _set_anchors_layout_preset(int p_preset);
int _get_anchors_layout_preset() const;
void _theme_changed();
void _notify_theme_changed();
void _update_minimum_size();
void _clear_size_warning();
void _compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]); void _compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]);
void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]); void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]);
void _set_layout_mode(LayoutMode p_mode);
LayoutMode _get_layout_mode() const;
void _set_anchors_layout_preset(int p_preset);
int _get_anchors_layout_preset() const;
void _update_minimum_size_cache();
void _update_minimum_size();
void _size_changed(); void _size_changed();
String _get_tooltip() const;
void _override_changed(); void _clear_size_warning();
void _update_canvas_item_transform(); // Input events.
Transform2D _get_internal_transform() const;
friend class Viewport;
void _call_gui_input(const Ref<InputEvent> &p_event); void _call_gui_input(const Ref<InputEvent> &p_event);
void _update_minimum_size_cache(); // Focus.
friend class Window;
void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest);
Control *_get_focus_neighbor(Side p_side, int p_count = 0);
// Theming.
void _theme_changed();
void _theme_property_override_changed();
void _notify_theme_changed();
static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign = true); static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign = true);
template <class T> template <class T>
@ -275,24 +299,31 @@ private:
static bool has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); static bool has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
_FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const; _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
// Extra properties.
String _get_tooltip() const;
protected: protected:
virtual void add_child_notify(Node *p_child) override; // Dynamic properties.
virtual void remove_child_notify(Node *p_child) override;
//virtual void _window_gui_input(InputEvent p_event);
virtual Array structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
bool _set(const StringName &p_name, const Variant &p_value); bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const; bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const; void _get_property_list(List<PropertyInfo> *p_list) const;
virtual void _validate_property(PropertyInfo &property) const override; virtual void _validate_property(PropertyInfo &property) const override;
// Internationalization.
virtual Array structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
// Base object overrides.
virtual void add_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
void _notification(int p_notification); void _notification(int p_notification);
static void _bind_methods(); static void _bind_methods();
//bind helpers // Exposed virtual methods.
GDVIRTUAL1RC(bool, _has_point, Vector2) GDVIRTUAL1RC(bool, _has_point, Vector2)
GDVIRTUAL2RC(Array, _structured_text_parser, Array, String) GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
@ -307,8 +338,6 @@ protected:
public: public:
enum { enum {
/* NOTIFICATION_DRAW=30,
NOTIFICATION_VISIBILITY_CHANGED=38*/
NOTIFICATION_RESIZED = 40, NOTIFICATION_RESIZED = 40,
NOTIFICATION_MOUSE_ENTER = 41, NOTIFICATION_MOUSE_ENTER = 41,
NOTIFICATION_MOUSE_EXIT = 42, NOTIFICATION_MOUSE_EXIT = 42,
@ -318,10 +347,11 @@ public:
NOTIFICATION_SCROLL_BEGIN = 47, NOTIFICATION_SCROLL_BEGIN = 47,
NOTIFICATION_SCROLL_END = 48, NOTIFICATION_SCROLL_END = 48,
NOTIFICATION_LAYOUT_DIRECTION_CHANGED = 49, NOTIFICATION_LAYOUT_DIRECTION_CHANGED = 49,
}; };
/* EDITOR */ // Editor plugin interoperability.
// TODO: Decouple controls from their editor plugin and get rid of this.
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
virtual Dictionary _edit_get_state() const override; virtual Dictionary _edit_get_state() const override;
virtual void _edit_set_state(const Dictionary &p_state) override; virtual void _edit_set_state(const Dictionary &p_state) override;
@ -347,56 +377,50 @@ public:
virtual Size2 _edit_get_minimum_size() const override; virtual Size2 _edit_get_minimum_size() const override;
#endif #endif
virtual void gui_input(const Ref<InputEvent> &p_event); // Editor integration.
void accept_event(); virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
TypedArray<String> get_configuration_warnings() const override;
virtual Size2 get_minimum_size() const; virtual bool is_text_field() const;
virtual Size2 get_combined_minimum_size() const;
virtual bool has_point(const Point2 &p_point) const;
virtual void set_drag_forwarding(Object *p_target);
virtual Variant get_drag_data(const Point2 &p_point);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
void set_drag_preview(Control *p_control);
void force_drag(const Variant &p_data, Control *p_control);
bool is_drag_successful() const;
void set_custom_minimum_size(const Size2 &p_custom); // Global relations.
Size2 get_custom_minimum_size() const;
bool is_top_level_control() const;
Control *get_parent_control() const; Control *get_parent_control() const;
Window *get_parent_window() const; Window *get_parent_window() const;
Control *get_root_parent_control() const;
void set_layout_direction(LayoutDirection p_direction); Size2 get_parent_area_size() const;
LayoutDirection get_layout_direction() const; Rect2 get_parent_anchorable_rect() const;
virtual bool is_layout_rtl() const;
void set_auto_translate(bool p_enable); // Positioning and sizing.
bool is_auto_translating() const;
_FORCE_INLINE_ String atr(const String p_string) const { return is_auto_translating() ? tr(p_string) : p_string; };
/* POSITIONING */ virtual Transform2D get_transform() const override;
void set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true);
real_t get_anchor(Side p_side) const;
void set_offset(Side p_side, real_t p_value);
real_t get_offset(Side p_side) const;
void set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor = true);
// TODO: Rename to set_begin/end_offsets ?
void set_begin(const Point2 &p_point);
Point2 get_begin() const;
void set_end(const Point2 &p_point);
Point2 get_end() const;
void set_h_grow_direction(GrowDirection p_direction);
GrowDirection get_h_grow_direction() const;
void set_v_grow_direction(GrowDirection p_direction);
GrowDirection get_v_grow_direction() const;
void set_anchors_preset(LayoutPreset p_preset, bool p_keep_offsets = true); void set_anchors_preset(LayoutPreset p_preset, bool p_keep_offsets = true);
void set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
void set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
void set_grow_direction_preset(LayoutPreset p_preset); void set_grow_direction_preset(LayoutPreset p_preset);
void set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true);
real_t get_anchor(Side p_side) const;
void set_offset(Side p_side, real_t p_value);
real_t get_offset(Side p_side) const;
void set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor = true);
void set_begin(const Point2 &p_point); // helper
void set_end(const Point2 &p_point); // helper
Point2 get_begin() const;
Point2 get_end() const;
void set_position(const Point2 &p_point, bool p_keep_offsets = false); void set_position(const Point2 &p_point, bool p_keep_offsets = false);
void set_global_position(const Point2 &p_point, bool p_keep_offsets = false); void set_global_position(const Point2 &p_point, bool p_keep_offsets = false);
Point2 get_position() const; Point2 get_position() const;
@ -407,52 +431,72 @@ public:
Size2 get_size() const; Size2 get_size() const;
void reset_size(); void reset_size();
void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting.
Rect2 get_rect() const; Rect2 get_rect() const;
Rect2 get_global_rect() const; Rect2 get_global_rect() const;
Rect2 get_screen_rect() const; Rect2 get_screen_rect() const;
Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the rendering server Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the rendering server
Rect2 get_anchorable_rect() const override; Rect2 get_anchorable_rect() const override;
void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting. void set_scale(const Vector2 &p_scale);
Vector2 get_scale() const;
void set_rotation(real_t p_radians); void set_rotation(real_t p_radians);
real_t get_rotation() const; real_t get_rotation() const;
void set_h_grow_direction(GrowDirection p_direction);
GrowDirection get_h_grow_direction() const;
void set_v_grow_direction(GrowDirection p_direction);
GrowDirection get_v_grow_direction() const;
void set_pivot_offset(const Vector2 &p_pivot); void set_pivot_offset(const Vector2 &p_pivot);
Vector2 get_pivot_offset() const; Vector2 get_pivot_offset() const;
void set_scale(const Vector2 &p_scale); void update_minimum_size();
Vector2 get_scale() const;
void set_theme(const Ref<Theme> &p_theme); void set_block_minimum_size_adjust(bool p_block);
Ref<Theme> get_theme() const; bool is_minimum_size_adjust_blocked() const;
void set_theme_type_variation(const StringName &p_theme_type); virtual Size2 get_minimum_size() const;
StringName get_theme_type_variation() const; virtual Size2 get_combined_minimum_size() const;
void set_custom_minimum_size(const Size2 &p_custom);
Size2 get_custom_minimum_size() const;
// Container sizing.
void set_h_size_flags(int p_flags); void set_h_size_flags(int p_flags);
int get_h_size_flags() const; int get_h_size_flags() const;
void set_v_size_flags(int p_flags); void set_v_size_flags(int p_flags);
int get_v_size_flags() const; int get_v_size_flags() const;
void set_stretch_ratio(real_t p_ratio); void set_stretch_ratio(real_t p_ratio);
real_t get_stretch_ratio() const; real_t get_stretch_ratio() const;
void update_minimum_size(); // Input events.
/* FOCUS */ virtual void gui_input(const Ref<InputEvent> &p_event);
void accept_event();
virtual bool has_point(const Point2 &p_point) const;
void set_mouse_filter(MouseFilter p_filter);
MouseFilter get_mouse_filter() const;
void set_force_pass_scroll_events(bool p_force_pass_scroll_events);
bool is_force_pass_scroll_events() const;
void warp_mouse(const Point2 &p_position);
// Drag and drop handling.
virtual void set_drag_forwarding(Object *p_target);
virtual Variant get_drag_data(const Point2 &p_point);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
void set_drag_preview(Control *p_control);
void force_drag(const Variant &p_data, Control *p_control);
bool is_drag_successful() const;
// Focus.
void set_focus_mode(FocusMode p_focus_mode); void set_focus_mode(FocusMode p_focus_mode);
FocusMode get_focus_mode() const; FocusMode get_focus_mode() const;
bool has_focus() const; bool has_focus() const;
void grab_focus(); void grab_focus();
void grab_click_focus();
void release_focus(); void release_focus();
Control *find_next_valid_focus() const; Control *find_next_valid_focus() const;
@ -466,13 +510,25 @@ public:
void set_focus_previous(const NodePath &p_prev); void set_focus_previous(const NodePath &p_prev);
NodePath get_focus_previous() const; NodePath get_focus_previous() const;
void set_mouse_filter(MouseFilter p_filter); // Rendering.
MouseFilter get_mouse_filter() const;
void set_force_pass_scroll_events(bool p_force_pass_scroll_events); void set_default_cursor_shape(CursorShape p_shape);
bool is_force_pass_scroll_events() const; CursorShape get_default_cursor_shape() const;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const;
/* SKINNING */ void set_clip_contents(bool p_clip);
bool is_clipping_contents();
void set_disable_visibility_clip(bool p_ignore);
bool is_visibility_clip_disabled() const;
// Theming.
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
void set_theme_type_variation(const StringName &p_theme_type);
StringName get_theme_type_variation() const;
void begin_bulk_theme_override(); void begin_bulk_theme_override();
void end_bulk_theme_override(); void end_bulk_theme_override();
@ -520,45 +576,24 @@ public:
Ref<Font> get_theme_default_font() const; Ref<Font> get_theme_default_font() const;
int get_theme_default_font_size() const; int get_theme_default_font_size() const;
/* TOOLTIP */ // Internationalization.
void set_layout_direction(LayoutDirection p_direction);
LayoutDirection get_layout_direction() const;
virtual bool is_layout_rtl() const;
void set_auto_translate(bool p_enable);
bool is_auto_translating() const;
_FORCE_INLINE_ String atr(const String p_string) const {
return is_auto_translating() ? tr(p_string) : p_string;
};
// Extra properties.
void set_tooltip(const String &p_tooltip); void set_tooltip(const String &p_tooltip);
virtual String get_tooltip(const Point2 &p_pos) const; virtual String get_tooltip(const Point2 &p_pos) const;
virtual Control *make_custom_tooltip(const String &p_text) const; virtual Control *make_custom_tooltip(const String &p_text) const;
/* CURSOR */
void set_default_cursor_shape(CursorShape p_shape);
CursorShape get_default_cursor_shape() const;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const;
virtual Transform2D get_transform() const override;
bool is_top_level_control() const;
Size2 get_parent_area_size() const;
Rect2 get_parent_anchorable_rect() const;
void grab_click_focus();
void warp_mouse(const Point2 &p_position);
virtual bool is_text_field() const;
Control *get_root_parent_control() const;
void set_clip_contents(bool p_clip);
bool is_clipping_contents();
void set_block_minimum_size_adjust(bool p_block);
bool is_minimum_size_adjust_blocked() const;
void set_disable_visibility_clip(bool p_ignore);
bool is_visibility_clip_disabled() const;
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
TypedArray<String> get_configuration_warnings() const override;
Control() {} Control() {}
}; };