mirror of
https://github.com/godotengine/godot.git
synced 2024-11-14 16:13:08 +00:00
C#: Fix editor crashing without a message when .NET is not installed
This commit is contained in:
parent
1b512a75e7
commit
6b050a3502
@ -271,7 +271,12 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
|
||||
|
||||
load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer =
|
||||
initialize_hostfxr_for_config(get_data(config_path));
|
||||
ERR_FAIL_NULL_V(load_assembly_and_get_function_pointer, nullptr);
|
||||
|
||||
if (load_assembly_and_get_function_pointer == nullptr) {
|
||||
// Show a message box to the user to make the problem explicit (and explain a potential crash).
|
||||
OS::get_singleton()->alert(TTR("Unable to load .NET runtime, no compatible version was found.\nAttempting to create/edit a project will lead to a crash.\n\nPlease install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/en-us/download and restart Godot."), TTR("Failed to load .NET runtime"));
|
||||
ERR_FAIL_V_MSG(nullptr, ".NET: Failed to load compatible .NET runtime");
|
||||
}
|
||||
|
||||
r_runtime_initialized = true;
|
||||
|
||||
@ -394,6 +399,9 @@ void GDMono::initialize() {
|
||||
ERR_FAIL_MSG(".NET: Failed to load hostfxr");
|
||||
}
|
||||
#else
|
||||
|
||||
// Show a message box to the user to make the problem explicit (and explain a potential crash).
|
||||
OS::get_singleton()->alert(TTR("Unable to load .NET runtime, specifically hostfxr.\nAttempting to create/edit a project will lead to a crash.\n\nPlease install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/en-us/download and restart Godot."), TTR("Failed to load .NET runtime"));
|
||||
ERR_FAIL_MSG(".NET: Failed to load hostfxr");
|
||||
#endif
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user