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Added lerp_angles built-in function
Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans>
This commit is contained in:
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@ -68,6 +68,7 @@ const char *Expression::func_name[Expression::FUNC_MAX] = {
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"step_decimals",
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"stepify",
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"lerp",
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"lerp_angle",
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"inverse_lerp",
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"range_lerp",
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"smoothstep",
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@ -190,6 +191,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
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case COLORN:
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return 2;
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case MATH_LERP:
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case MATH_LERP_ANGLE:
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case MATH_INVERSE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_MOVE_TOWARD:
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@ -395,6 +397,13 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
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VALIDATE_ARG_NUM(2);
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*r_return = Math::lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case MATH_LERP_ANGLE: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(2);
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*r_return = Math::lerp_angle((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case MATH_INVERSE_LERP: {
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VALIDATE_ARG_NUM(0);
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@ -67,6 +67,7 @@ public:
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MATH_STEP_DECIMALS,
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MATH_STEPIFY,
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MATH_LERP,
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MATH_LERP_ANGLE,
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MATH_INVERSE_LERP,
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MATH_RANGE_LERP,
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MATH_SMOOTHSTEP,
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@ -215,6 +215,17 @@ public:
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static _ALWAYS_INLINE_ double lerp(double p_from, double p_to, double p_weight) { return p_from + (p_to - p_from) * p_weight; }
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static _ALWAYS_INLINE_ float lerp(float p_from, float p_to, float p_weight) { return p_from + (p_to - p_from) * p_weight; }
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static _ALWAYS_INLINE_ double lerp_angle(double p_from, double p_to, double p_weight) {
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double difference = fmod(p_to - p_from, Math_TAU);
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double distance = fmod(2.0 * difference, Math_TAU) - difference;
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return p_from + distance * p_weight;
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}
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static _ALWAYS_INLINE_ float lerp_angle(float p_from, float p_to, float p_weight) {
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float difference = fmod(p_to - p_from, (float)Math_TAU);
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float distance = fmod(2.0f * difference, (float)Math_TAU) - difference;
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return p_from + distance * p_weight;
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}
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static _ALWAYS_INLINE_ double inverse_lerp(double p_from, double p_to, double p_value) { return (p_value - p_from) / (p_to - p_from); }
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static _ALWAYS_INLINE_ float inverse_lerp(float p_from, float p_to, float p_value) { return (p_value - p_from) / (p_to - p_from); }
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@ -604,6 +604,29 @@
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[/codeblock]
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</description>
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</method>
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<method name="lerp_angle">
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<return type="float">
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</return>
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<argument index="0" name="from" type="float">
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</argument>
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<argument index="1" name="to" type="float">
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</argument>
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<argument index="2" name="weight" type="float">
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</argument>
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<description>
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Linearly interpolates between two angles (in radians) by a normalized value.
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Similar to [method lerp] but interpolate correctly when the angles wrap around [constant @GDScript.TAU].
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[codeblock]
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extends Sprite
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var elapsed = 0.0
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func _process(delta):
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var min_angle = deg2rad(0.0)
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var max_angle = deg2rad(90.0)
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rotation = lerp_angle(min_angle, max_angle, elapsed)
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elapsed += delta
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[/codeblock]
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</description>
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</method>
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<method name="linear2db">
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<return type="float">
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</return>
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@ -76,6 +76,7 @@ const char *GDScriptFunctions::get_func_name(Function p_func) {
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"step_decimals",
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"stepify",
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"lerp",
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"lerp_angle",
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"inverse_lerp",
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"range_lerp",
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"smoothstep",
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@ -383,6 +384,13 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
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} break;
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}
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} break;
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case MATH_LERP_ANGLE: {
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VALIDATE_ARG_COUNT(3);
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(2);
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r_ret = Math::lerp_angle((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]);
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} break;
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case MATH_INVERSE_LERP: {
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VALIDATE_ARG_COUNT(3);
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VALIDATE_ARG_NUM(0);
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@ -1676,6 +1684,11 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
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mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
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return mi;
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} break;
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case MATH_LERP_ANGLE: {
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MethodInfo mi("lerp_angle", PropertyInfo(Variant::REAL, "from"), PropertyInfo(Variant::REAL, "to"), PropertyInfo(Variant::REAL, "weight"));
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mi.return_val.type = Variant::REAL;
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return mi;
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} break;
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case MATH_INVERSE_LERP: {
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MethodInfo mi("inverse_lerp", PropertyInfo(Variant::REAL, "from"), PropertyInfo(Variant::REAL, "to"), PropertyInfo(Variant::REAL, "weight"));
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mi.return_val.type = Variant::REAL;
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@ -67,6 +67,7 @@ public:
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MATH_STEP_DECIMALS,
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MATH_STEPIFY,
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MATH_LERP,
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MATH_LERP_ANGLE,
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MATH_INVERSE_LERP,
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MATH_RANGE_LERP,
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MATH_SMOOTHSTEP,
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@ -185,6 +185,12 @@ namespace Godot
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return from + (to - from) * weight;
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}
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public static real_t LerpAngle(real_t from, real_t to, real_t weight) {
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real_t difference = (to - from) % Mathf.Tau;
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real_t distance = ((2 * difference) % Mathf.Tau) - difference;
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return from + distance * weight;
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}
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public static real_t Log(real_t s)
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{
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return (real_t)Math.Log(s);
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@ -212,8 +212,11 @@
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var t = clamp((weight - from) / (to - from), 0.0, 1.0)
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return t * t * (3.0 - 2.0 * t)
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[/codeblock]
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<constant name="MATH_POSMOD" value="65" enum="BuiltinFunc">
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</constant>
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<constant name="FUNC_MAX" value="65" enum="BuiltinFunc">
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<constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc">
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</constant>
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<constant name="FUNC_MAX" value="67" enum="BuiltinFunc">
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Represents the size of the [enum BuiltinFunc] enum.
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</constant>
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</constants>
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@ -105,6 +105,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
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"color_named",
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"smoothstep",
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"posmod",
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"lerp_angle",
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};
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VisualScriptBuiltinFunc::BuiltinFunc VisualScriptBuiltinFunc::find_function(const String &p_string) {
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@ -207,6 +208,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
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case COLORN:
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return 2;
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case MATH_LERP:
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case MATH_LERP_ANGLE:
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case MATH_INVERSE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_MOVE_TOWARD:
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@ -318,7 +320,9 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
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return PropertyInfo(Variant::REAL, "steps");
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} break;
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case MATH_LERP:
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case MATH_INVERSE_LERP: {
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case MATH_LERP_ANGLE:
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case MATH_INVERSE_LERP:
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case MATH_SMOOTHSTEP: {
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if (p_idx == 0)
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return PropertyInfo(Variant::REAL, "from");
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else if (p_idx == 1)
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@ -338,14 +342,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
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else
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return PropertyInfo(Variant::REAL, "ostop");
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} break;
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case MATH_SMOOTHSTEP: {
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if (p_idx == 0)
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return PropertyInfo(Variant::REAL, "from");
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else if (p_idx == 1)
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return PropertyInfo(Variant::REAL, "to");
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else
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return PropertyInfo(Variant::REAL, "weight");
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} break;
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case MATH_MOVE_TOWARD: {
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if (p_idx == 0)
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return PropertyInfo(Variant::REAL, "from");
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@ -532,6 +528,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
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} break;
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case MATH_STEPIFY:
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case MATH_LERP:
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case MATH_LERP_ANGLE:
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case MATH_INVERSE_LERP:
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case MATH_RANGE_LERP:
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case MATH_SMOOTHSTEP:
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@ -856,6 +853,13 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
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VALIDATE_ARG_NUM(2);
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*r_return = Math::lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case VisualScriptBuiltinFunc::MATH_LERP_ANGLE: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(2);
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*r_return = Math::lerp_angle((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case VisualScriptBuiltinFunc::MATH_INVERSE_LERP: {
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VALIDATE_ARG_NUM(0);
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@ -1369,6 +1373,7 @@ void VisualScriptBuiltinFunc::_bind_methods() {
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BIND_ENUM_CONSTANT(BYTES_TO_VAR);
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BIND_ENUM_CONSTANT(COLORN);
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BIND_ENUM_CONSTANT(MATH_SMOOTHSTEP);
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BIND_ENUM_CONSTANT(MATH_LERP_ANGLE);
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BIND_ENUM_CONSTANT(FUNC_MAX);
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}
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@ -1422,6 +1427,7 @@ void register_visual_script_builtin_func_node() {
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/decimals", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECIMALS>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/stepify", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEPIFY>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp_angle", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP_ANGLE>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/smoothstep", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SMOOTHSTEP>);
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@ -105,6 +105,7 @@ public:
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COLORN,
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MATH_SMOOTHSTEP,
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MATH_POSMOD,
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MATH_LERP_ANGLE,
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FUNC_MAX
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};
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