mirror of
https://github.com/godotengine/godot.git
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vhacd: Reapply downstream changes to namespace conflicting bullet code
Also adding a patch to easily identify and reapply them.
This commit is contained in:
parent
531b158897
commit
668439d16a
5
thirdparty/README.md
vendored
5
thirdparty/README.md
vendored
@ -539,6 +539,11 @@ Files extracted from upstream source:
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- From `src/VHACD_Lib/`: `inc`, `public` and `src`
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- `LICENSE`
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Some downstream changes have been made and are identified by
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`// -- GODOT start --` and `// -- GODOT end --` comments.
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They can be reapplied using the patches included in the `vhacd`
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folder.
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## zlib
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213
thirdparty/vhacd/0001-bullet-namespace.patch
vendored
Normal file
213
thirdparty/vhacd/0001-bullet-namespace.patch
vendored
Normal file
@ -0,0 +1,213 @@
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diff --git a/thirdparty/vhacd/inc/btAlignedAllocator.h b/thirdparty/vhacd/inc/btAlignedAllocator.h
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index 11f6e12dc..94e71d512 100644
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--- a/thirdparty/vhacd/inc/btAlignedAllocator.h
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+++ b/thirdparty/vhacd/inc/btAlignedAllocator.h
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@@ -21,6 +21,11 @@ subject to the following restrictions:
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///that is better portable and more predictable
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#include "btScalar.h"
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+
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+// -- GODOT start --
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+namespace VHACD {
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+// -- GODOT end --
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+
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//#define BT_DEBUG_MEMORY_ALLOCATIONS 1
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#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
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@@ -101,4 +106,8 @@ public:
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friend bool operator==(const self_type&, const self_type&) { return true; }
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};
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+// -- GODOT start --
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+}; // namespace VHACD
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+// -- GODOT end --
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+
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#endif //BT_ALIGNED_ALLOCATOR
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diff --git a/thirdparty/vhacd/inc/btAlignedObjectArray.h b/thirdparty/vhacd/inc/btAlignedObjectArray.h
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index e6620adf6..1ce03d21b 100644
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--- a/thirdparty/vhacd/inc/btAlignedObjectArray.h
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+++ b/thirdparty/vhacd/inc/btAlignedObjectArray.h
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@@ -38,6 +38,10 @@ subject to the following restrictions:
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#include <new> //for placement new
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#endif //BT_USE_PLACEMENT_NEW
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+// -- GODOT start --
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+namespace VHACD {
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+// -- GODOT end --
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+
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///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods
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///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data
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template <typename T>
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@@ -445,4 +449,8 @@ public:
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}
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};
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+// -- GODOT start --
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+}; // namespace VHACD
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+// -- GODOT end --
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+
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#endif //BT_OBJECT_ARRAY__
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diff --git a/thirdparty/vhacd/inc/btConvexHullComputer.h b/thirdparty/vhacd/inc/btConvexHullComputer.h
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index 3c5075c2c..04bb96f64 100644
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--- a/thirdparty/vhacd/inc/btConvexHullComputer.h
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+++ b/thirdparty/vhacd/inc/btConvexHullComputer.h
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@@ -18,6 +18,10 @@ subject to the following restrictions:
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#include "btAlignedObjectArray.h"
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#include "btVector3.h"
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+// -- GODOT start --
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+namespace VHACD {
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+// -- GODOT end --
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+
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/// Convex hull implementation based on Preparata and Hong
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/// See http://code.google.com/p/bullet/issues/detail?id=275
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/// Ole Kniemeyer, MAXON Computer GmbH
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@@ -94,4 +98,8 @@ public:
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}
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};
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+// -- GODOT start --
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+}; // namespace VHACD
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+// -- GODOT end --
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+
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#endif //BT_CONVEX_HULL_COMPUTER_H
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diff --git a/thirdparty/vhacd/inc/btMinMax.h b/thirdparty/vhacd/inc/btMinMax.h
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index 40b0ceb6e..9bc1e1c77 100644
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--- a/thirdparty/vhacd/inc/btMinMax.h
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+++ b/thirdparty/vhacd/inc/btMinMax.h
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@@ -17,6 +17,10 @@ subject to the following restrictions:
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#include "btScalar.h"
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+// -- GODOT start --
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+namespace VHACD {
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+// -- GODOT end --
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+
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template <class T>
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SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b)
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{
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@@ -62,4 +66,8 @@ SIMD_FORCE_INLINE void btClamp(T& a, const T& lb, const T& ub)
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}
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}
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+// -- GODOT start --
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+}; // namespace VHACD
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+// -- GODOT end --
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+
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#endif //BT_GEN_MINMAX_H
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diff --git a/thirdparty/vhacd/inc/btScalar.h b/thirdparty/vhacd/inc/btScalar.h
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index b814474bd..617fd7c44 100644
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--- a/thirdparty/vhacd/inc/btScalar.h
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+++ b/thirdparty/vhacd/inc/btScalar.h
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@@ -28,11 +28,19 @@ subject to the following restrictions:
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/* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/
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#define BT_BULLET_VERSION 279
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+// -- GODOT start --
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+namespace VHACD {
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+// -- GODOT end --
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+
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inline int32_t btGetVersion()
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{
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return BT_BULLET_VERSION;
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}
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+// -- GODOT start --
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+}; // namespace VHACD
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+// -- GODOT end --
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+
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#if defined(DEBUG) || defined(_DEBUG)
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#define BT_DEBUG
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#endif
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@@ -199,6 +207,10 @@ inline int32_t btGetVersion()
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#endif //__CELLOS_LV2__
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#endif
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+// -- GODOT start --
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+namespace VHACD {
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+// -- GODOT end --
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+
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///The btScalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
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#if defined(BT_USE_DOUBLE_PRECISION)
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typedef double btScalar;
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@@ -530,4 +542,9 @@ struct btTypedObject {
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return m_objectType;
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}
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};
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+
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+// -- GODOT start --
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+}; // namespace VHACD
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+// -- GODOT end --
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+
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#endif //BT_SCALAR_H
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diff --git a/thirdparty/vhacd/inc/btVector3.h b/thirdparty/vhacd/inc/btVector3.h
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index 0f2fefbbd..4ed971673 100644
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--- a/thirdparty/vhacd/inc/btVector3.h
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+++ b/thirdparty/vhacd/inc/btVector3.h
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@@ -26,6 +26,10 @@ subject to the following restrictions:
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#define btVector3DataName "btVector3FloatData"
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#endif //BT_USE_DOUBLE_PRECISION
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+// -- GODOT start --
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+namespace VHACD {
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+// -- GODOT end --
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+
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/**@brief btVector3 can be used to represent 3D points and vectors.
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* It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
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* Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
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@@ -712,4 +716,8 @@ SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3Data& dataIn
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m_floats[i] = dataIn.m_floats[i];
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}
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+// -- GODOT start --
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+}; // namespace VHACD
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+// -- GODOT end --
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+
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#endif //BT_VECTOR3_H
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diff --git a/thirdparty/vhacd/src/btAlignedAllocator.cpp b/thirdparty/vhacd/src/btAlignedAllocator.cpp
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index 11d594f6c..ce0e7f26f 100644
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--- a/thirdparty/vhacd/src/btAlignedAllocator.cpp
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+++ b/thirdparty/vhacd/src/btAlignedAllocator.cpp
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@@ -15,6 +15,10 @@ subject to the following restrictions:
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#include "btAlignedAllocator.h"
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+// -- GODOT start --
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+namespace VHACD {
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+// -- GODOT end --
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+
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#ifdef _MSC_VER
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#pragma warning(disable:4311 4302)
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#endif
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@@ -177,4 +181,8 @@ void btAlignedFreeInternal(void* ptr)
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sAlignedFreeFunc(ptr);
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}
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+// -- GODOT start --
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+}; // namespace VHACD
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+// -- GODOT end --
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+
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#endif //BT_DEBUG_MEMORY_ALLOCATIONS
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diff --git a/thirdparty/vhacd/src/btConvexHullComputer.cpp b/thirdparty/vhacd/src/btConvexHullComputer.cpp
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index d3d749adb..8ab34af2a 100644
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--- a/thirdparty/vhacd/src/btConvexHullComputer.cpp
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+++ b/thirdparty/vhacd/src/btConvexHullComputer.cpp
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@@ -49,6 +49,10 @@ typedef unsigned long long int32_t uint64_t;
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#include <stdio.h>
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#endif
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+// -- GODOT start --
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+namespace VHACD {
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+// -- GODOT end --
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+
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// Convex hull implementation based on Preparata and Hong
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// Ole Kniemeyer, MAXON Computer GmbH
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class btConvexHullInternal {
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@@ -2477,3 +2481,7 @@ btScalar btConvexHullComputer::compute(const void* coords, bool doubleCoords, in
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return shift;
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}
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+
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+// -- GODOT start --
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+}; // namespace VHACD
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+// -- GODOT end --
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9
thirdparty/vhacd/inc/btAlignedAllocator.h
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9
thirdparty/vhacd/inc/btAlignedAllocator.h
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@ -21,6 +21,11 @@ subject to the following restrictions:
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///that is better portable and more predictable
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#include "btScalar.h"
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// -- GODOT start --
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namespace VHACD {
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// -- GODOT end --
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//#define BT_DEBUG_MEMORY_ALLOCATIONS 1
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#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
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@ -101,4 +106,8 @@ public:
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friend bool operator==(const self_type&, const self_type&) { return true; }
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};
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// -- GODOT start --
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}; // namespace VHACD
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// -- GODOT end --
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#endif //BT_ALIGNED_ALLOCATOR
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8
thirdparty/vhacd/inc/btAlignedObjectArray.h
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8
thirdparty/vhacd/inc/btAlignedObjectArray.h
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@ -38,6 +38,10 @@ subject to the following restrictions:
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#include <new> //for placement new
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#endif //BT_USE_PLACEMENT_NEW
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// -- GODOT start --
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namespace VHACD {
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// -- GODOT end --
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///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods
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///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data
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template <typename T>
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@ -445,4 +449,8 @@ public:
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}
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};
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// -- GODOT start --
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}; // namespace VHACD
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// -- GODOT end --
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#endif //BT_OBJECT_ARRAY__
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8
thirdparty/vhacd/inc/btConvexHullComputer.h
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8
thirdparty/vhacd/inc/btConvexHullComputer.h
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@ -18,6 +18,10 @@ subject to the following restrictions:
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#include "btAlignedObjectArray.h"
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#include "btVector3.h"
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// -- GODOT start --
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namespace VHACD {
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// -- GODOT end --
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/// Convex hull implementation based on Preparata and Hong
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/// See http://code.google.com/p/bullet/issues/detail?id=275
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/// Ole Kniemeyer, MAXON Computer GmbH
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@ -94,4 +98,8 @@ public:
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}
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};
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// -- GODOT start --
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}; // namespace VHACD
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// -- GODOT end --
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#endif //BT_CONVEX_HULL_COMPUTER_H
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8
thirdparty/vhacd/inc/btMinMax.h
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8
thirdparty/vhacd/inc/btMinMax.h
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@ -17,6 +17,10 @@ subject to the following restrictions:
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#include "btScalar.h"
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// -- GODOT start --
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namespace VHACD {
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// -- GODOT end --
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template <class T>
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SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b)
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{
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@ -62,4 +66,8 @@ SIMD_FORCE_INLINE void btClamp(T& a, const T& lb, const T& ub)
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}
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}
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// -- GODOT start --
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}; // namespace VHACD
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// -- GODOT end --
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#endif //BT_GEN_MINMAX_H
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17
thirdparty/vhacd/inc/btScalar.h
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17
thirdparty/vhacd/inc/btScalar.h
vendored
@ -28,11 +28,19 @@ subject to the following restrictions:
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/* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/
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#define BT_BULLET_VERSION 279
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// -- GODOT start --
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namespace VHACD {
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// -- GODOT end --
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inline int32_t btGetVersion()
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{
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return BT_BULLET_VERSION;
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}
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// -- GODOT start --
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}; // namespace VHACD
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// -- GODOT end --
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#if defined(DEBUG) || defined(_DEBUG)
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#define BT_DEBUG
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#endif
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@ -199,6 +207,10 @@ inline int32_t btGetVersion()
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#endif //__CELLOS_LV2__
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#endif
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// -- GODOT start --
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namespace VHACD {
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// -- GODOT end --
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///The btScalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
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#if defined(BT_USE_DOUBLE_PRECISION)
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typedef double btScalar;
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@ -530,4 +542,9 @@ struct btTypedObject {
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return m_objectType;
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}
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};
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// -- GODOT start --
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}; // namespace VHACD
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// -- GODOT end --
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#endif //BT_SCALAR_H
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8
thirdparty/vhacd/inc/btVector3.h
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8
thirdparty/vhacd/inc/btVector3.h
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@ -26,6 +26,10 @@ subject to the following restrictions:
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#define btVector3DataName "btVector3FloatData"
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#endif //BT_USE_DOUBLE_PRECISION
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// -- GODOT start --
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namespace VHACD {
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// -- GODOT end --
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/**@brief btVector3 can be used to represent 3D points and vectors.
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* It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
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* Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
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@ -712,4 +716,8 @@ SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3Data& dataIn
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m_floats[i] = dataIn.m_floats[i];
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}
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// -- GODOT start --
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}; // namespace VHACD
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// -- GODOT end --
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#endif //BT_VECTOR3_H
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8
thirdparty/vhacd/src/btAlignedAllocator.cpp
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8
thirdparty/vhacd/src/btAlignedAllocator.cpp
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@ -15,6 +15,10 @@ subject to the following restrictions:
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#include "btAlignedAllocator.h"
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// -- GODOT start --
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namespace VHACD {
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// -- GODOT end --
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#ifdef _MSC_VER
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#pragma warning(disable:4311 4302)
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#endif
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@ -177,4 +181,8 @@ void btAlignedFreeInternal(void* ptr)
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sAlignedFreeFunc(ptr);
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}
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// -- GODOT start --
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}; // namespace VHACD
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// -- GODOT end --
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#endif //BT_DEBUG_MEMORY_ALLOCATIONS
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@ -49,6 +49,10 @@ typedef unsigned long long int32_t uint64_t;
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#include <stdio.h>
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#endif
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// -- GODOT start --
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namespace VHACD {
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// -- GODOT end --
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// Convex hull implementation based on Preparata and Hong
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// Ole Kniemeyer, MAXON Computer GmbH
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class btConvexHullInternal {
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@ -2477,3 +2481,7 @@ btScalar btConvexHullComputer::compute(const void* coords, bool doubleCoords, in
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return shift;
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}
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// -- GODOT start --
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}; // namespace VHACD
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// -- GODOT end --
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|
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