Add check when pausing/unpausing audio OpenSL interface (android)

This commit is contained in:
Xavier Sellier 2018-04-04 14:22:41 -04:00
parent 1d0b8219ce
commit 657bf8c1a3

View File

@ -35,12 +35,7 @@
/* Structure for passing information to callback function */
void AudioDriverOpenSL::_buffer_callback(
SLAndroidSimpleBufferQueueItf queueItf
/* SLuint32 eventFlags,
const void * pBuffer,
SLuint32 bufferSize,
SLuint32 dataUsed*/) {
void AudioDriverOpenSL::_buffer_callback(SLAndroidSimpleBufferQueueItf queueItf) {
bool mix = true;
@ -74,34 +69,12 @@ void AudioDriverOpenSL::_buffer_callback(
}
(*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size);
#if 0
SLresult res;
CallbackCntxt *pCntxt = (CallbackCntxt*)pContext;
if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size))
{
res = (*queueItf)->Enqueue(queueItf, (void*) pCntxt->pData,
2 * AUDIO_DATA_BUFFER_SIZE, SL_BOOLEAN_FALSE); /* Size given
in bytes. */
CheckErr(res);
/* Increase data pointer by buffer size */
pCntxt->pData += AUDIO_DATA_BUFFER_SIZE;
}
}
#endif
}
void AudioDriverOpenSL::_buffer_callbacks(
SLAndroidSimpleBufferQueueItf queueItf,
/*SLuint32 eventFlags,
const void * pBuffer,
SLuint32 bufferSize,
SLuint32 dataUsed,*/
void *pContext) {
void AudioDriverOpenSL::_buffer_callbacks(SLAndroidSimpleBufferQueueItf queueItf, void *pContext) {
AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext;
// ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed);
ad->_buffer_callback(queueItf);
}
@ -112,65 +85,6 @@ const char *AudioDriverOpenSL::get_name() const {
return "Android";
}
#if 0
int AudioDriverOpenSL::thread_func(SceSize args, void *argp) {
AudioDriverOpenSL* ad = s_ad;
sceAudioOutput2Reserve(AUDIO_OUTPUT_SAMPLE);
int half=0;
while(!ad->exit_thread) {
int16_t *ptr = &ad->outbuff[AUDIO_OUTPUT_SAMPLE*2*half];
if (!ad->active) {
for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
ptr[i]=0;
}
} else {
//printf("samples: %i\n",AUDIO_OUTPUT_SAMPLE);
ad->lock();
ad->audio_server_process(AUDIO_OUTPUT_SAMPLE,ad->outbuff_32);
ad->unlock();
const int32_t* src_buff=ad->outbuff_32;
for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
ptr[i]=src_buff[i]>>16;
}
}
/* Output 16-bit PCM STEREO data that is in pcmBuf without changing the volume */
sceAudioOutput2OutputBlocking(
SCE_AUDIO_VOLUME_0dB*3, //0db at 0x8000, that's obvious
ptr
);
if (half)
half=0;
else
half=1;
}
sceAudioOutput2Release();
sceKernelExitThread(SCE_KERNEL_EXIT_SUCCESS);
ad->thread_exited=true;
return SCE_KERNEL_EXIT_SUCCESS;
}
#endif
Error AudioDriverOpenSL::init() {
SLresult
@ -221,41 +135,24 @@ void AudioDriverOpenSL::start() {
res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void *)&EngineItf);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
/* Initialize arrays required[] and iidArray[] */
SLboolean required[MAX_NUMBER_INTERFACES];
SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
#if 0
for (int i=0; i<MAX_NUMBER_INTERFACES; i++)
{
required[i] = SL_BOOLEAN_FALSE;
iidArray[i] = SL_IID_NULL;
}
// Set arrays required[] and iidArray[] for VOLUME interface
required[0] = SL_BOOLEAN_TRUE;
iidArray[0] = SL_IID_VOLUME;
// Create Output Mix object to be used by player
res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 1,
iidArray, required);
#else
{
const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
const SLboolean req[1] = { SL_BOOLEAN_FALSE };
res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0, ids, req);
}
#endif
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
// Realizing the Output Mix object in synchronous mode.
res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT };
// bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
// bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
/* Setup the format of the content in the buffer queue */
pcm.formatType = SL_DATAFORMAT_PCM;
pcm.numChannels = 2;
@ -276,16 +173,11 @@ void AudioDriverOpenSL::start() {
locator_outputmix.outputMix = OutputMix;
audioSink.pLocator = (void *)&locator_outputmix;
audioSink.pFormat = NULL;
/* Initialize the context for Buffer queue callbacks */
// cntxt.pDataBase = (void*)&pcmData;
//cntxt.pData = cntxt.pDataBase;
//cntxt.size = sizeof(pcmData);
/* Set arrays required[] and iidArray[] for SEEK interface
(PlayItf is implicit) */
/* Set arrays required[] and iidArray[] for SEEK interface (PlayItf is implicit) */
required[0] = SL_BOOLEAN_TRUE;
iidArray[0] = SL_IID_BUFFERQUEUE;
/* Create the music player */
{
const SLInterfaceID ids[2] = { SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND };
const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
@ -305,44 +197,18 @@ void AudioDriverOpenSL::start() {
/* Setup to receive buffer queue event callbacks */
res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf, _buffer_callbacks, this);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
/* Before we start set volume to -3dB (-300mB) */
#if 0
res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME,
(void*)&volumeItf);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
/* Setup the data source structure for the buffer queue */
res = (*volumeItf)->SetVolumeLevel(volumeItf, -300);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
#endif
last_free = 0;
#if 1
//fill up buffers
for (int i = 0; i < BUFFER_COUNT; i++) {
/* Enqueue a few buffers to get the ball rolling */
res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i], 4 * buffer_size); /* Size given in */
}
#endif
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
#if 0
res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
while(state.count)
{
(*bufferQueueItf)->GetState(bufferQueueItf, &state);
}
/* Make sure player is stopped */
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
CheckErr(res);
/* Destroy the player */
(*player)->Destroy(player);
/* Destroy Output Mix object */
(*OutputMix)->Destroy(OutputMix);
#endif
active = true;
}
@ -375,19 +241,30 @@ void AudioDriverOpenSL::finish() {
void AudioDriverOpenSL::set_pause(bool p_pause) {
SLresult res;
SLuint32 playState;
pause = p_pause;
if (active) {
if (pause) {
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
} else {
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
res = (*playItf)->GetPlayState(playItf, &playState);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
if (pause && playState == SL_PLAYSTATE_PLAYING) {
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
} else if (!pause && playState == SL_PLAYSTATE_PAUSED) {
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
}
}
}
AudioDriverOpenSL::AudioDriverOpenSL() {
s_ad = this;
mutex = Mutex::create(); //NULL;
mutex = Mutex::create();
pause = false;
}