mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Expose Emscripten libs to engine.js discreetly
This commit is contained in:
parent
d8d9eea722
commit
63c7fc6358
@ -129,13 +129,6 @@ def configure(env):
|
||||
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
|
||||
env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
|
||||
|
||||
# engine.js uses FS but is not currently evaluated by Emscripten, so export FS.
|
||||
# TODO: Getting rid of this export is desirable.
|
||||
extra_exports = [
|
||||
'FS',
|
||||
]
|
||||
env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="%s"' % repr(extra_exports)])
|
||||
|
||||
env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
|
||||
|
||||
# TODO: Reevaluate usage of this setting now that engine.js manages engine runtime.
|
||||
|
@ -1,3 +1,4 @@
|
||||
exposedLibs['FS'] = FS;
|
||||
return Module;
|
||||
},
|
||||
};
|
||||
@ -31,6 +32,8 @@
|
||||
|
||||
this.rtenv = null;
|
||||
|
||||
var LIBS = {};
|
||||
|
||||
var initPromise = null;
|
||||
var unloadAfterInit = true;
|
||||
|
||||
@ -80,7 +83,7 @@
|
||||
return new Promise(function(resolve, reject) {
|
||||
rtenvProps.onRuntimeInitialized = resolve;
|
||||
rtenvProps.onAbort = reject;
|
||||
rtenvProps.engine.rtenv = Engine.RuntimeEnvironment(rtenvProps);
|
||||
rtenvProps.engine.rtenv = Engine.RuntimeEnvironment(rtenvProps, LIBS);
|
||||
});
|
||||
}
|
||||
|
||||
@ -163,7 +166,7 @@
|
||||
this.rtenv.thisProgram = executableName || getBaseName(basePath);
|
||||
|
||||
preloadedFiles.forEach(function(file) {
|
||||
this.rtenv.FS.createDataFile('/', file.name, new Uint8Array(file.buffer), true, true, true);
|
||||
LIBS.FS.createDataFile('/', file.name, new Uint8Array(file.buffer), true, true, true);
|
||||
}, this);
|
||||
|
||||
preloadedFiles = null;
|
||||
|
@ -1,2 +1,2 @@
|
||||
var Engine = {
|
||||
RuntimeEnvironment: function(Module) {
|
||||
RuntimeEnvironment: function(Module, exposedLibs) {
|
||||
|
Loading…
Reference in New Issue
Block a user