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Fix TextureButton's click mask texture size ignored if missing normal texture
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5708a3a02e
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@ -178,13 +178,14 @@ void TextureButton::_notification(int p_what) {
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texdraw = focused;
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}
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if (texdraw.is_valid()) {
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size = texdraw->get_size();
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_texture_region = Rect2(Point2(), texdraw->get_size());
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if (texdraw.is_valid() || click_mask.is_valid()) {
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const Size2 texdraw_size = texdraw.is_valid() ? texdraw->get_size() : Size2(click_mask->get_size());
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size = texdraw_size;
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_texture_region = Rect2(Point2(), texdraw_size);
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_tile = false;
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switch (stretch_mode) {
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case STRETCH_KEEP:
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size = texdraw->get_size();
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break;
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case STRETCH_SCALE:
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size = get_size();
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@ -194,18 +195,17 @@ void TextureButton::_notification(int p_what) {
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_tile = true;
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break;
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case STRETCH_KEEP_CENTERED:
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ofs = (get_size() - texdraw->get_size()) / 2;
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size = texdraw->get_size();
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ofs = (get_size() - texdraw_size) / 2;
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break;
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case STRETCH_KEEP_ASPECT_CENTERED:
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case STRETCH_KEEP_ASPECT: {
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Size2 _size = get_size();
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float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
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float tex_width = texdraw_size.width * _size.height / texdraw_size.height;
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float tex_height = _size.height;
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if (tex_width > _size.width) {
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tex_width = _size.width;
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tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
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tex_height = texdraw_size.height * tex_width / texdraw_size.width;
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}
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if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
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@ -217,10 +217,9 @@ void TextureButton::_notification(int p_what) {
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} break;
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case STRETCH_KEEP_ASPECT_COVERED: {
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size = get_size();
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Size2 tex_size = texdraw->get_size();
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Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
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Size2 scale_size = size / texdraw_size;
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float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
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Size2 scaled_tex_size = tex_size * scale;
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Size2 scaled_tex_size = texdraw_size * scale;
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Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
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_texture_region = Rect2(ofs2, size / scale);
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} break;
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@ -233,10 +232,12 @@ void TextureButton::_notification(int p_what) {
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if (draw_focus_only) {
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// Do nothing, we only needed to calculate the rectangle.
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} else if (_tile) {
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draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
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} else {
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draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
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} else if (texdraw.is_valid()) {
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if (_tile) {
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draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
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} else {
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draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
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}
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}
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} else {
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_position_rect = Rect2();
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