Dist: Add man page for Linux packagers

[ci skip]
This commit is contained in:
Rémi Verschelde 2017-09-24 12:06:51 +02:00
parent 55a36b7101
commit 622d428baa

165
misc/dist/linux/godot.6 vendored Normal file
View File

@ -0,0 +1,165 @@
.TH GODOT "6" "September 2017" "godot 3.0-alpha" "Games"
.SH NAME
godot \- multi-platform 2D and 3D game engine with a feature rich editor
.SH SYNOPSIS
.B godot
[\fI\,options\/\fR] [path to scene or 'project.godot' file]
.SH DESCRIPTION
Godot Engine is an advanced, feature packed, multi\-platform 2D and 3D game
engine.
.br
It provides a huge set of common tools, so you can just focus on making
your game without reinventing the wheel.
.SS "General options:"
.TP
\fB\-h\fR, \fB\-\-help\fR
Display this help message.
.TP
\fB\-\-version\fR
Display the version string.
.TP
\fB\-v\fR, \fB\-\-verbose\fR
Use verbose stdout mode.
.TP
\fB\-\-quiet\fR
Quiet mode, silences stdout messages. Errors are still displayed.
.SS "Run options:"
.TP
\fB\-e\fR, \fB\-\-editor\fR
Start the editor instead of running the scene.
.TP
\fB\-p\fR, \fB\-\-project\-manager\fR
Start the project manager, even if a project is auto\-detected.
.TP
\fB\-l\fR, \fB\-\-language\fR <locale>
Use a specific locale (<locale> being a two\-letter code).
.TP
\fB\-\-path\fR <directory>
Path to a project (<directory> must contain a 'project.godot' file).
.TP
\fB\-\-main\-pack\fR <file>
Path to a pack (.pck) file to load.
.TP
\fB\-\-render\-thread\fR <mode>
Render thread mode ('unsafe', 'safe', 'separate').
.TP
\fB\-\-remote\-fs\fR <address>
Remote filesystem (<host/IP>[:<port>] address).
.TP
\fB\-\-remote\-fs\-password\fR <password>
Password for remote filesystem.
.TP
\fB\-\-audio\-driver\fR <driver>
Audio driver ('PulseAudio', 'ALSA').
.TP
\fB\-\-video\-driver\fR <driver>
Video driver ('GLES3').
.SS "Display options:"
.TP
\fB\-f\fR, \fB\-\-fullscreen\fR
Request fullscreen mode.
.TP
\fB\-m\fR, \fB\-\-maximized\fR
Request a maximized window.
.TP
\fB\-w\fR, \fB\-\-windowed\fR
Request windowed mode.
.TP
\fB\-\-resolution\fR <W>x<H>
Request window resolution.
.TP
\fB\-\-position\fR <X>,<Y>
Request window position.
.TP
\fB\-\-low\-dpi\fR
Force low\-DPI mode (macOS and Windows only).
.TP
\fB\-\-no\-window\fR
Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
.SS "Debug options:"
.TP
\fB\-d\fR, \fB\-\-debug\fR
Debug (local stdout debugger).
.TP
\fB\-b\fR, \fB\-\-breakpoints\fR
Breakpoint list as source::line comma\-separated pairs, no spaces (use %20 instead).
.TP
\fB\-\-profiling\fR
Enable profiling in the script debugger.
.TP
\fB\-\-remote\-debug\fR <address>
Remote debug (<host/IP>:<port> address).
.TP
\fB\-\-debug\-collisions\fR
Show collisions shapes when running the scene.
.TP
\fB\-\-debug\-navigation\fR
Show navigation polygons when running the scene.
.TP
\fB\-\-frame\-delay\fR <ms>
Simulate high CPU load (delay each frame by <ms> milliseconds).
.TP
\fB\-\-time\-scale\fR <scale>
Force time scale (higher values are faster, 1.0 is normal speed).
.TP
\fB\-\-disable\-render\-loop\fR
Disable render loop so rendering only occurs when called explicitly from script.
.TP
\fB\-\-disable\-crash\-handler\fR
Disable crash handler when supported by the platform code.
.TP
\fB\-\-fixed\-fps\fR <fps>
Force a fixed number of frames per second. This setting disables real\-time synchronization.
.SS "Standalone tools:"
.TP
\fB\-s\fR, \fB\-\-script\fR <script>
Run a script.
.TP
\fB\-\-export\fR <target>
Export the project using the given export target.
.TP
\fB\-\-export\-debug\fR
Use together with \fB\-\-export\fR, enables debug mode for the template.
.TP
\fB\-\-doctool\fR <path>
Dump the engine API reference to the given <path> in XML format, merging if existing files are found.
.TP
\fB\-\-no\-docbase\fR
Disallow dumping the base types (used with \fB\-\-doctool\fR).
.TP
\fB\-\-gdnative\-generate\-json\-api\fR
Generate JSON dump of the Godot API for GDNative bindings.
.TP
\fB\-\-test\fR <test>
Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map').
.SH FILES
~/.godot/
.RS
User\-specific configuration and cache folder, contains persistent editor and game configuration and saved files, temporary metadata, etc.
.RE
~/.godot/app_userdata/
.RS
Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path).
.RE
~/.godot/templates/
.RS
Installation folder for "export templates", compiled binaries of the engine to deploy on the many supported platforms.
.RE
/usr/share/doc/godot/
.RS
Additional documentation files.
.RE
/usr/share/licenses/godot/
.RS
Detailed licensing information.
.RE
.SH "SEE ALSO"
See the project website at \fIhttps://godotengine.org\fR and the source
code repository at \fIhttps://github.com/godotengine/godot\fR for more details.
.SH BUGS
Godot Engine is a free and open source project and welcomes any kind of
contributions. In particular, you can report issues or make suggestions on
Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
.SH AUTHOR
Man page written by Rémi Verschelde <akien@godotengine.org> on behalf of the
Godot Engine development team.