Fix internal resource detecting when pasting nodes

This commit is contained in:
kobewi 2021-02-13 02:57:29 +01:00
parent e7ab3a4132
commit 6146d95a9d

View File

@ -2921,7 +2921,7 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
if (res->get_path() == "" && !r_remap.has(res)) {
if ((res->get_path() == "" || res->get_path().find("::") > -1) && !r_remap.has(res)) {
_create_remap_for_resource(res, r_remap);
}
}
@ -2948,7 +2948,7 @@ void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
if (res->get_path() == "" && !r_remap.has(res)) {
if ((res->get_path() == "" || res->get_path().find("::") > -1) && !r_remap.has(res)) {
_create_remap_for_resource(res, r_remap);
}
}