Build the engine with custom modules in Visual Studio

First, compile the engine normally with:
```
scons custom_modules="path/to/your/modules" vsproj=yes
```
Then run the Visual Studio project. You can now rebuild the engine if
you need to make changes to custom modules directly within IDE.

(cherry picked from commit 6eb4b89eef)
This commit is contained in:
Andrii Doroshenko (Xrayez) 2020-08-22 18:22:09 +03:00 committed by Rémi Verschelde
parent 9699e83e1e
commit 6122a504ee

View File

@ -574,6 +574,7 @@ def generate_vs_project(env, num_jobs):
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
'set "tools=yes"',
'(if "$(Configuration)"=="release" (set "tools=no"))',
'set "custom_modules=%s"' % env["custom_modules"],
'call "' + batch_file + '" !plat!',
]
@ -592,15 +593,15 @@ def generate_vs_project(env, num_jobs):
# in a backslash, so we need to remove this, lest it escape the
# last double quote off, confusing MSBuild
env["MSVSBUILDCOM"] = build_commandline(
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! -j"
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! custom_modules=!custom_modules! -j"
+ str(num_jobs)
)
env["MSVSREBUILDCOM"] = build_commandline(
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes -j"
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes custom_modules=!custom_modules! -j"
+ str(num_jobs)
)
env["MSVSCLEANCOM"] = build_commandline(
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no target=$(Configuration) tools=!tools! -j"
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no target=$(Configuration) tools=!tools! custom_modules=!custom_modules! -j"
+ str(num_jobs)
)