mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Merge pull request #58763 from Calinou/editor-fix-default-float-step
This commit is contained in:
commit
5fec0d232a
@ -6119,7 +6119,9 @@ EditorNode::EditorNode() {
|
||||
EDITOR_DEF_RST("interface/inspector/default_property_name_style", EditorPropertyNameProcessor::STYLE_CAPITALIZED);
|
||||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_property_name_style", PROPERTY_HINT_ENUM, "Raw,Capitalized,Localized"));
|
||||
EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001);
|
||||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0,1,0"));
|
||||
// The lowest value is equal to the minimum float step for 32-bit floats.
|
||||
// The step must be set manually, as changing this setting should not change the step here.
|
||||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0.0000001,1,0.0000001"));
|
||||
EDITOR_DEF_RST("interface/inspector/disable_folding", false);
|
||||
EDITOR_DEF_RST("interface/inspector/auto_unfold_foreign_scenes", true);
|
||||
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
|
||||
|
@ -696,7 +696,7 @@ void AudioStreamRandomizer::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "streams_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_streams_count", "get_streams_count");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_mode", PROPERTY_HINT_ENUM, "Random (Avoid Repeats),Random,Sequential"), "set_playback_mode", "get_playback_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0,suffix:dB"), "set_random_volume_offset_db", "get_random_volume_offset_db");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0.01,suffix:dB"), "set_random_volume_offset_db", "get_random_volume_offset_db");
|
||||
|
||||
BIND_ENUM_CONSTANT(PLAYBACK_RANDOM_NO_REPEATS);
|
||||
BIND_ENUM_CONSTANT(PLAYBACK_RANDOM);
|
||||
|
Loading…
Reference in New Issue
Block a user