mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Load assets before enabling editor plugins
Moves the code for enabling plugins from NOTIFICATION_READY to after the first scan has been completed.
(cherry picked from commit 1963c63b91
)
This commit is contained in:
parent
bdbd34b388
commit
5dcf325778
@ -486,20 +486,6 @@ void EditorNode::_notification(int p_what) {
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_READY: {
|
||||
|
||||
{
|
||||
_initializing_addons = true;
|
||||
Vector<String> addons;
|
||||
if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
|
||||
addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
|
||||
}
|
||||
|
||||
for (int i = 0; i < addons.size(); i++) {
|
||||
set_addon_plugin_enabled(addons[i], true);
|
||||
}
|
||||
_initializing_addons = false;
|
||||
}
|
||||
|
||||
VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
|
||||
VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
|
||||
VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
|
||||
@ -827,6 +813,18 @@ void EditorNode::_sources_changed(bool p_exist) {
|
||||
load_scene(defer_load_scene);
|
||||
defer_load_scene = "";
|
||||
}
|
||||
|
||||
// Only enable addons once resources have been imported
|
||||
_initializing_addons = true;
|
||||
Vector<String> addons;
|
||||
if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
|
||||
addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
|
||||
}
|
||||
|
||||
for (int i = 0; i < addons.size(); i++) {
|
||||
set_addon_plugin_enabled(addons[i], true);
|
||||
}
|
||||
_initializing_addons = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user