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Fix re-import glb model doesn't change the old glb model
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@ -5981,9 +5981,6 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
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is_editable = owner->is_editable_instance(original_node);
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}
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// For clear instance state for path recaching.
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instantiated_node->set_scene_instance_state(Ref<SceneState>());
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bool original_node_is_displayed_folded = original_node->is_displayed_folded();
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bool original_node_scene_instance_load_placeholder = original_node->get_scene_instance_load_placeholder();
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