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Improved API to active / deactive ragdoll
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parent
fe82b5a122
commit
5a0119f9e2
@ -1825,6 +1825,7 @@ void PhysicalBone::_notification(int p_what) {
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parent_skeleton = find_skeleton_parent(get_parent());
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update_bone_id();
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reset_to_rest_position();
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_reset_physics_simulation_state();
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break;
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case NOTIFICATION_EXIT_TREE:
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if (parent_skeleton) {
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@ -1886,10 +1887,8 @@ void PhysicalBone::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_body_offset", "offset"), &PhysicalBone::set_body_offset);
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ClassDB::bind_method(D_METHOD("get_body_offset"), &PhysicalBone::get_body_offset);
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ClassDB::bind_method(D_METHOD("set_static_body", "simulate"), &PhysicalBone::set_static_body);
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ClassDB::bind_method(D_METHOD("is_static_body"), &PhysicalBone::is_static_body);
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ClassDB::bind_method(D_METHOD("set_simulate_physics", "simulate"), &PhysicalBone::set_simulate_physics);
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ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone::get_simulate_physics);
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ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone::is_simulating_physics);
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@ -1913,9 +1912,7 @@ void PhysicalBone::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simulate_physics"), "set_simulate_physics", "get_simulate_physics");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "static_body"), "set_static_body", "is_static_body");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_weight", "get_weight");
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@ -2255,8 +2252,8 @@ PhysicalBone::PhysicalBone() :
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joint_data(NULL),
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static_body(false),
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simulate_physics(false),
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_internal_static_body(!static_body),
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_internal_simulate_physics(simulate_physics),
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_internal_static_body(false),
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_internal_simulate_physics(false),
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bone_id(-1),
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parent_skeleton(NULL),
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bone_name(""),
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@ -330,7 +330,7 @@ void Skeleton::add_bone(const String &p_name) {
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_make_dirty();
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update_gizmo();
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}
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int Skeleton::find_bone(String p_name) const {
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int Skeleton::find_bone(const String &p_name) const {
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for (int i = 0; i < bones.size(); i++) {
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@ -347,6 +347,19 @@ String Skeleton::get_bone_name(int p_bone) const {
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return bones[p_bone].name;
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}
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bool Skeleton::is_bone_parent_of(int p_bone, int p_parent_bone_id) const {
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int parent_of_bone = get_bone_parent(p_bone);
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if (-1 == parent_of_bone)
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return false;
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if (parent_of_bone == p_parent_bone_id)
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return true;
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return is_bone_parent_of(parent_of_bone, p_parent_bone_id);
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}
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int Skeleton::get_bone_count() const {
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return bones.size();
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@ -534,18 +547,6 @@ void Skeleton::localize_rests() {
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}
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}
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void _notify_physical_bones_simulation(bool start, Node *p_node) {
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for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
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_notify_physical_bones_simulation(start, p_node->get_child(i));
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}
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PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node);
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if (pb) {
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pb->set_simulate_physics(start);
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}
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}
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void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone) {
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ERR_FAIL_INDEX(p_bone, bones.size());
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ERR_FAIL_COND(bones[p_bone].physical_bone);
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@ -603,8 +604,67 @@ void Skeleton::_rebuild_physical_bones_cache() {
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}
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}
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void Skeleton::physical_bones_simulation(bool start) {
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_notify_physical_bones_simulation(start, this);
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void _pb_stop_simulation(Node *p_node) {
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for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
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_pb_stop_simulation(p_node->get_child(i));
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}
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PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node);
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if (pb) {
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pb->set_simulate_physics(false);
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pb->set_static_body(false);
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}
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}
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void Skeleton::physical_bones_stop_simulation() {
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_pb_stop_simulation(this);
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}
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void _pb_start_simulation(const Skeleton *p_skeleton, Node *p_node, const Vector<int> &p_sim_bones) {
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for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
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_pb_start_simulation(p_skeleton, p_node->get_child(i), p_sim_bones);
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}
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PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node);
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if (pb) {
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bool sim = false;
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for (int i = p_sim_bones.size() - 1; 0 <= i; --i) {
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if (p_sim_bones[i] == pb->get_bone_id() || p_skeleton->is_bone_parent_of(pb->get_bone_id(), p_sim_bones[i])) {
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sim = true;
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break;
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}
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}
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pb->set_simulate_physics(true);
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if (sim) {
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pb->set_static_body(false);
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} else {
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pb->set_static_body(true);
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}
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}
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}
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void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) {
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Vector<int> sim_bones;
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if (p_bones.size() <= 0) {
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sim_bones.push_back(0); // if no bones is specified, activate ragdoll on full body
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} else {
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sim_bones.resize(p_bones.size());
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int c = 0;
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for (int i = sim_bones.size() - 1; 0 <= i; --i) {
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if (Variant::STRING == p_bones.get(i).get_type()) {
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int bone_id = find_bone(p_bones.get(i));
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if (bone_id != -1)
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sim_bones[c++] = bone_id;
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}
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}
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sim_bones.resize(c);
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}
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_pb_start_simulation(this, this, sim_bones);
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}
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void _physical_bones_add_remove_collision_exception(bool p_add, Node *p_node, RID p_exception) {
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@ -667,7 +727,8 @@ void Skeleton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform);
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ClassDB::bind_method(D_METHOD("physical_bones_simulation", "start"), &Skeleton::physical_bones_simulation);
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ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
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ClassDB::bind_method(D_METHOD("physical_bones_start_simulation", "bones"), &Skeleton::physical_bones_start_simulation_on, DEFVAL(Array()));
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ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton::physical_bones_add_collision_exception);
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ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton::physical_bones_remove_collision_exception);
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@ -683,6 +744,5 @@ Skeleton::Skeleton() {
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}
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Skeleton::~Skeleton() {
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VisualServer::get_singleton()->free(skeleton);
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}
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@ -120,9 +120,11 @@ public:
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// skeleton creation api
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void add_bone(const String &p_name);
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int find_bone(String p_name) const;
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int find_bone(const String &p_name) const;
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String get_bone_name(int p_bone) const;
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bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const;
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void set_bone_parent(int p_bone, int p_parent);
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int get_bone_parent(int p_bone) const;
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@ -176,7 +178,8 @@ private:
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void _rebuild_physical_bones_cache();
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public:
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void physical_bones_simulation(bool start);
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void physical_bones_stop_simulation();
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void physical_bones_start_simulation_on(const Array &p_bones);
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void physical_bones_add_collision_exception(RID p_exception);
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void physical_bones_remove_collision_exception(RID p_exception);
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