Cleanup unused/underused singleton StringNames

This commit is contained in:
kobewi 2024-05-14 16:34:59 +02:00
parent 4971b71899
commit 59f05ed31a
7 changed files with 10 additions and 179 deletions

View File

@ -42,10 +42,8 @@ CoreStringNames::CoreStringNames() :
_iter_get(StaticCString::create("_iter_get")),
get_rid(StaticCString::create("get_rid")),
_to_string(StaticCString::create("_to_string")),
#ifdef TOOLS_ENABLED
_sections_unfolded(StaticCString::create("_sections_unfolded")),
#endif
_custom_features(StaticCString::create("_custom_features")),
x(StaticCString::create("x")),
y(StaticCString::create("y")),
z(StaticCString::create("z")),
@ -68,11 +66,10 @@ CoreStringNames::CoreStringNames() :
g8(StaticCString::create("g8")),
b8(StaticCString::create("b8")),
a8(StaticCString::create("a8")),
call(StaticCString::create("call")),
call_deferred(StaticCString::create("call_deferred")),
bind(StaticCString::create("bind")),
unbind(StaticCString::create("unbind")),
emit(StaticCString::create("emit")),
notification(StaticCString::create("notification")),
property_list_changed(StaticCString::create("property_list_changed")) {
}

View File

@ -59,9 +59,6 @@ public:
StringName _iter_get;
StringName get_rid;
StringName _to_string;
#ifdef TOOLS_ENABLED
StringName _sections_unfolded;
#endif
StringName _custom_features;
StringName x;
@ -90,8 +87,6 @@ public:
StringName call;
StringName call_deferred;
StringName bind;
StringName unbind;
StringName emit;
StringName notification;
StringName property_list_changed;
};

View File

@ -192,7 +192,7 @@ void Node3D::_notification(int p_what) {
ERR_FAIL_NULL(data.viewport);
if (get_script_instance()) {
get_script_instance()->call(SceneStringName(_enter_world));
get_script_instance()->call(SNAME("_enter_world"));
}
#ifdef TOOLS_ENABLED
@ -210,7 +210,7 @@ void Node3D::_notification(int p_what) {
#endif
if (get_script_instance()) {
get_script_instance()->call(SceneStringName(_exit_world));
get_script_instance()->call(SNAME("_exit_world"));
}
data.viewport = nullptr;
@ -582,7 +582,7 @@ void Node3D::set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transfor
}
if (is_part_of_edited_scene()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringName(_spatial_editor_group), SceneStringName(_set_subgizmo_selection), this, p_gizmo, p_id, p_transform);
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringName(_spatial_editor_group), SNAME("_set_subgizmo_selection"), this, p_gizmo, p_id, p_transform);
}
#endif
}
@ -599,7 +599,7 @@ void Node3D::clear_subgizmo_selection() {
}
if (is_part_of_edited_scene()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringName(_spatial_editor_group), SceneStringName(_clear_subgizmo_selection), this);
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringName(_spatial_editor_group), SNAME("_clear_subgizmo_selection"), this);
}
#endif
}

View File

@ -276,12 +276,12 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value)
return true;
}
#ifndef DISABLE_DEPRECATED
if (p_name == SceneStringName(use_in_baked_light) && bool(p_value)) {
if (p_name == SNAME("use_in_baked_light") && bool(p_value)) {
set_gi_mode(GI_MODE_STATIC);
return true;
}
if (p_name == SceneStringName(use_dynamic_gi) && bool(p_value)) {
if (p_name == SNAME("use_dynamic_gi") && bool(p_value)) {
set_gi_mode(GI_MODE_DYNAMIC);
return true;
}

View File

@ -1736,12 +1736,10 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
StringName name = p_path.get_name(i);
Node *next = nullptr;
if (name == SceneStringName(dot)) { // .
if (name == SNAME(".")) {
next = current;
} else if (name == SceneStringName(doubledot)) { // ..
} else if (name == SNAME("..")) {
if (current == nullptr || !current->data.parent) {
return nullptr;
}

View File

@ -33,20 +33,12 @@
SceneStringNames *SceneStringNames::singleton = nullptr;
SceneStringNames::SceneStringNames() {
_estimate_cost = StaticCString::create("_estimate_cost");
_compute_cost = StaticCString::create("_compute_cost");
resized = StaticCString::create("resized");
dot = StaticCString::create(".");
doubledot = StaticCString::create("..");
draw = StaticCString::create("draw");
_draw = StaticCString::create("_draw");
hidden = StaticCString::create("hidden");
visibility_changed = StaticCString::create("visibility_changed");
input_event = StaticCString::create("input_event");
shader = StaticCString::create("shader");
shader_unshaded = StaticCString::create("shader/unshaded");
shading_mode = StaticCString::create("shader/shading_mode");
tree_entered = StaticCString::create("tree_entered");
tree_exiting = StaticCString::create("tree_exiting");
tree_exited = StaticCString::create("tree_exited");
@ -86,98 +78,33 @@ SceneStringNames::SceneStringNames() {
area_shape_entered = StaticCString::create("area_shape_entered");
area_shape_exited = StaticCString::create("area_shape_exited");
_body_inout = StaticCString::create("_body_inout");
_area_inout = StaticCString::create("_area_inout");
idle = StaticCString::create("idle");
iteration = StaticCString::create("iteration");
update = StaticCString::create("update");
updated = StaticCString::create("updated");
_physics_process = StaticCString::create("_physics_process");
_process = StaticCString::create("_process");
_enter_tree = StaticCString::create("_enter_tree");
_exit_tree = StaticCString::create("_exit_tree");
_enter_world = StaticCString::create("_enter_world");
_exit_world = StaticCString::create("_exit_world");
_ready = StaticCString::create("_ready");
_update_scroll = StaticCString::create("_update_scroll");
_update_xform = StaticCString::create("_update_xform");
_structured_text_parser = StaticCString::create("_structured_text_parser");
_proxgroup_add = StaticCString::create("_proxgroup_add");
_proxgroup_remove = StaticCString::create("_proxgroup_remove");
grouped = StaticCString::create("grouped");
ungrouped = StaticCString::create("ungrouped");
screen_entered = StaticCString::create("screen_entered");
screen_exited = StaticCString::create("screen_exited");
viewport_entered = StaticCString::create("viewport_entered");
viewport_exited = StaticCString::create("viewport_exited");
camera_entered = StaticCString::create("camera_entered");
camera_exited = StaticCString::create("camera_exited");
_input = StaticCString::create("_input");
_input_event = StaticCString::create("_input_event");
gui_input = StaticCString::create("gui_input");
_gui_input = StaticCString::create("_gui_input");
_unhandled_input = StaticCString::create("_unhandled_input");
_unhandled_key_input = StaticCString::create("_unhandled_key_input");
_shader_changed = StaticCString::create("_shader_changed");
_spatial_editor_group = StaticCString::create("_spatial_editor_group");
_request_gizmo = StaticCString::create("_request_gizmo");
_set_subgizmo_selection = StaticCString::create("_set_subgizmo_selection");
_clear_subgizmo_selection = StaticCString::create("_clear_subgizmo_selection");
offset = StaticCString::create("offset");
unit_offset = StaticCString::create("unit_offset");
rotation_mode = StaticCString::create("rotation_mode");
rotate = StaticCString::create("rotate");
h_offset = StaticCString::create("h_offset");
v_offset = StaticCString::create("v_offset");
_update_remote = StaticCString::create("_update_remote");
_update_pairs = StaticCString::create("_update_pairs");
_get_minimum_size = StaticCString::create("_get_minimum_size");
area_entered = StaticCString::create("area_entered");
area_exited = StaticCString::create("area_exited");
_has_point = StaticCString::create("_has_point");
line_separation = StaticCString::create("line_separation");
_get_drag_data = StaticCString::create("_get_drag_data");
_drop_data = StaticCString::create("_drop_data");
_can_drop_data = StaticCString::create("_can_drop_data");
baked_light_changed = StaticCString::create("baked_light_changed");
_baked_light_changed = StaticCString::create("_baked_light_changed");
_mouse_enter = StaticCString::create("_mouse_enter");
_mouse_exit = StaticCString::create("_mouse_exit");
_mouse_shape_enter = StaticCString::create("_mouse_shape_enter");
_mouse_shape_exit = StaticCString::create("_mouse_shape_exit");
_pressed = StaticCString::create("_pressed");
_toggled = StaticCString::create("_toggled");
frame_changed = StaticCString::create("frame_changed");
texture_changed = StaticCString::create("texture_changed");
playback_speed = StaticCString::create("playback/speed");
playback_active = StaticCString::create("playback/active");
autoplay = StaticCString::create("autoplay");
blend_times = StaticCString::create("blend_times");
speed = StaticCString::create("speed");
@ -193,11 +120,7 @@ SceneStringNames::SceneStringNames() {
default_ = StaticCString::create("default");
_window_group = StaticCString::create("_window_group");
_window_input = StaticCString::create("_window_input");
window_input = StaticCString::create("window_input");
_window_unhandled_input = StaticCString::create("_window_unhandled_input");
_get_contents_minimum_size = StaticCString::create("_get_contents_minimum_size");
theme_changed = StaticCString::create("theme_changed");
parameters_base_path = "parameters/";
@ -206,9 +129,4 @@ SceneStringNames::SceneStringNames() {
shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
pressed = StaticCString::create("pressed");
#ifndef DISABLE_DEPRECATED
use_in_baked_light = StaticCString::create("use_in_baked_light");
use_dynamic_gi = StaticCString::create("use_dynamic_gi");
#endif
}

View File

@ -51,23 +51,14 @@ class SceneStringNames {
public:
_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
StringName _estimate_cost;
StringName _compute_cost;
StringName resized;
StringName dot;
StringName doubledot;
StringName draw;
StringName hidden;
StringName visibility_changed;
StringName input_event;
StringName _input_event;
StringName gui_input;
StringName _gui_input;
StringName item_rect_changed;
StringName shader;
StringName shader_unshaded;
StringName shading_mode;
StringName tree_entered;
StringName tree_exiting;
StringName tree_exited;
@ -75,8 +66,6 @@ public:
StringName size_flags_changed;
StringName minimum_size_changed;
StringName sleeping_state_changed;
StringName idle;
StringName iteration;
StringName update;
StringName updated;
@ -111,82 +100,26 @@ public:
StringName area_shape_entered;
StringName area_shape_exited;
StringName _body_inout;
StringName _area_inout;
StringName _physics_process;
StringName _process;
StringName _enter_world;
StringName _exit_world;
StringName _enter_tree;
StringName _exit_tree;
StringName _draw;
StringName _input;
StringName _ready;
StringName _unhandled_input;
StringName _unhandled_key_input;
StringName _pressed;
StringName _toggled;
StringName _update_scroll;
StringName _update_xform;
StringName _structured_text_parser;
StringName _proxgroup_add;
StringName _proxgroup_remove;
StringName grouped;
StringName ungrouped;
StringName _has_point;
StringName _get_drag_data;
StringName _can_drop_data;
StringName _drop_data;
StringName screen_entered;
StringName screen_exited;
StringName viewport_entered;
StringName viewport_exited;
StringName camera_entered;
StringName camera_exited;
StringName _shader_changed;
StringName _spatial_editor_group;
StringName _request_gizmo;
StringName _set_subgizmo_selection;
StringName _clear_subgizmo_selection;
StringName offset;
StringName unit_offset;
StringName rotation_mode;
StringName rotate;
StringName v_offset;
StringName h_offset;
StringName _update_remote;
StringName _update_pairs;
StringName area_entered;
StringName area_exited;
StringName _get_minimum_size;
StringName baked_light_changed;
StringName _baked_light_changed;
StringName _mouse_enter;
StringName _mouse_exit;
StringName _mouse_shape_enter;
StringName _mouse_shape_exit;
StringName frame_changed;
StringName texture_changed;
StringName playback_speed;
StringName playback_active;
StringName autoplay;
StringName blend_times;
StringName speed;
@ -202,23 +135,13 @@ public:
StringName Master;
StringName parameters_base_path;
StringName _window_group;
StringName _window_input;
StringName _window_unhandled_input;
StringName window_input;
StringName _get_contents_minimum_size;
StringName theme_changed;
StringName shader_overrides_group;
StringName shader_overrides_group_active;
StringName pressed;
#ifndef DISABLE_DEPRECATED
StringName use_in_baked_light;
StringName use_dynamic_gi;
#endif
};
#define SceneStringName(m_name) SceneStringNames::get_singleton()->m_name