mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 22:23:07 +00:00
Merge pull request #89526 from Calinou/inputevent-add-emulation-internal-constants
Expose `DEVICE_ID_EMULATION` constant in InputEvent
This commit is contained in:
commit
5940fd5d07
@ -132,6 +132,8 @@ void InputEvent::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
|
||||
|
||||
BIND_CONSTANT(DEVICE_ID_EMULATION);
|
||||
}
|
||||
|
||||
///////////////////////////////////
|
||||
|
@ -117,7 +117,12 @@
|
||||
<members>
|
||||
<member name="device" type="int" setter="set_device" getter="get_device" default="0">
|
||||
The event's device ID.
|
||||
[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
|
||||
[b]Note:[/b] [member device] can be negative for special use cases that don't refer to devices physically present on the system. See [constant DEVICE_ID_EMULATION].
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="DEVICE_ID_EMULATION" value="-1">
|
||||
Device ID used for emulated mouse input from a touchscreen, or for emulated touch input from a mouse. This can be used to distinguish emulated mouse input from physical mouse input, or emulated touch input from physical touch input.
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
|
Loading…
Reference in New Issue
Block a user