From 0c0e1a637e7537fa7487c9f4c57e3db4a88a3fb8 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Wed, 14 Dec 2022 15:41:43 -0800 Subject: [PATCH] Remove extra range conversion in Sprite3D normal encoding --- scene/3d/sprite_3d.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index d69953fee56..e488ff3059e 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -191,9 +191,7 @@ void SpriteBase3D::draw_texture_rect(Ref p_texture, Rect2 p_dst_rect, uint32_t v_normal; { - Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - - Vector2 res = n.octahedron_encode(); + Vector2 res = normal.octahedron_encode(); uint32_t value = 0; value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;