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Disable Clear All button when not filtering in Editor Settings
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daa81bbb7d
commit
55459dd74e
@ -505,6 +505,9 @@ void ActionMapEditor::update_action_list(const Vector<ActionInfo> &p_action_info
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event_item->set_button_color(2, 1, Color(1, 1, 1, 0.75));
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}
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}
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// Update UI.
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clear_all_search->set_disabled(action_list_search->get_text().is_empty() && action_list_search_by_event->get_event().is_null());
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}
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void ActionMapEditor::show_message(const String &p_message) {
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@ -550,8 +553,9 @@ ActionMapEditor::ActionMapEditor() {
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action_list_search_by_event->connect(SceneStringName(focus_exited), callable_mp(this, &ActionMapEditor::_on_filter_unfocused));
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top_hbox->add_child(action_list_search_by_event);
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Button *clear_all_search = memnew(Button);
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clear_all_search = memnew(Button);
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clear_all_search->set_text(TTR("Clear All"));
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clear_all_search->set_tooltip_text(TTR("Clear all search filters."));
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clear_all_search->connect(SceneStringName(pressed), callable_mp(action_list_search_by_event, &EventListenerLineEdit::clear_event));
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clear_all_search->connect(SceneStringName(pressed), callable_mp(action_list_search, &LineEdit::clear));
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top_hbox->add_child(clear_all_search);
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@ -52,7 +52,7 @@ public:
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bool has_initial = false;
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Dictionary action_initial;
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Ref<Texture2D> icon = Ref<Texture2D>();
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Ref<Texture2D> icon;
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bool editable = true;
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};
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@ -85,6 +85,7 @@ private:
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CheckButton *show_builtin_actions_checkbutton = nullptr;
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LineEdit *action_list_search = nullptr;
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EventListenerLineEdit *action_list_search_by_event = nullptr;
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Button *clear_all_search = nullptr;
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HBoxContainer *add_hbox = nullptr;
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LineEdit *add_edit = nullptr;
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@ -30,14 +30,13 @@
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#include "editor_settings_dialog.h"
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#include "core/config/project_settings.h"
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#include "core/input/input_map.h"
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#include "core/os/keyboard.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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#include "editor/editor_property_name_processor.h"
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#include "editor/editor_sectioned_inspector.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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@ -45,7 +44,9 @@
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#include "editor/input_event_configuration_dialog.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_theme_manager.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_rect.h"
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void EditorSettingsDialog::ok_pressed() {
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if (!EditorSettings::get_singleton()) {
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@ -499,6 +500,9 @@ void EditorSettingsDialog::_update_shortcuts() {
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memdelete(section);
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}
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}
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// Update UI.
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clear_all_search->set_disabled(shortcut_search_box->get_text().is_empty() && shortcut_search_by_event->get_event().is_null());
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}
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void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column, int p_idx, MouseButton p_button) {
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@ -782,8 +786,9 @@ EditorSettingsDialog::EditorSettingsDialog() {
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shortcut_search_by_event->connect(SceneStringName(focus_exited), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(true));
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top_hbox->add_child(shortcut_search_by_event);
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Button *clear_all_search = memnew(Button);
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clear_all_search = memnew(Button);
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clear_all_search->set_text(TTR("Clear All"));
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clear_all_search->set_tooltip_text(TTR("Clear all search filters."));
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clear_all_search->connect(SceneStringName(pressed), callable_mp(shortcut_search_box, &LineEdit::clear));
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clear_all_search->connect(SceneStringName(pressed), callable_mp(shortcut_search_by_event, &EventListenerLineEdit::clear_event));
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top_hbox->add_child(clear_all_search);
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@ -32,13 +32,14 @@
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#define EDITOR_SETTINGS_DIALOG_H
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#include "editor/action_map_editor.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_sectioned_inspector.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_rect.h"
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class PanelContainer;
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class SectionedInspector;
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class TabContainer;
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class TextureRect;
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class Tree;
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class TreeItem;
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class EditorSettingsDialog : public AcceptDialog {
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GDCLASS(EditorSettingsDialog, AcceptDialog);
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@ -53,6 +54,7 @@ class EditorSettingsDialog : public AcceptDialog {
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LineEdit *shortcut_search_box = nullptr;
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EventListenerLineEdit *shortcut_search_by_event = nullptr;
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SectionedInspector *inspector = nullptr;
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Button *clear_all_search = nullptr;
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// Shortcuts
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enum ShortcutButton {
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