mirror of
https://github.com/godotengine/godot.git
synced 2024-11-15 00:23:27 +00:00
Tweak the default camera node settings
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters
This commit is contained in:
parent
73a26b4c3f
commit
541df26184
@ -649,7 +649,7 @@ Camera::Camera() {
|
||||
current = false;
|
||||
force_change = false;
|
||||
mode = PROJECTION_PERSPECTIVE;
|
||||
set_perspective(65.0, 0.1, 100.0);
|
||||
set_perspective(70.0, 0.05, 100.0);
|
||||
keep_aspect = KEEP_HEIGHT;
|
||||
layers = 0xfffff;
|
||||
v_offset = 0;
|
||||
|
@ -120,9 +120,9 @@ public:
|
||||
Camera() {
|
||||
|
||||
visible_layers = 0xFFFFFFFF;
|
||||
fov = 65;
|
||||
fov = 70;
|
||||
type = PERSPECTIVE;
|
||||
znear = 0.1;
|
||||
znear = 0.05;
|
||||
zfar = 100;
|
||||
size = 1.0;
|
||||
vaspect = false;
|
||||
|
Loading…
Reference in New Issue
Block a user