mirror of
https://github.com/godotengine/godot.git
synced 2024-09-22 07:22:18 +00:00
Fix getting properties state when reloading C#
When reloading C# classes and keep their properties values they are retrieved and stored in a state list. Retrieving the properties was only getting the fields of the C# class and not inherited fields so those properties values were lost on reload. Now we also try to find the field in the parent classes.
This commit is contained in:
parent
28174d531b
commit
5254b28632
|
@ -1762,7 +1762,16 @@ void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Va
|
|||
|
||||
ManagedType managedType;
|
||||
|
||||
GDMonoField *field = script->script_class->get_field(state_pair.first);
|
||||
GDMonoField *field = nullptr;
|
||||
GDMonoClass *top = script->script_class;
|
||||
while (top && top != script->native) {
|
||||
field = top->get_field(state_pair.first);
|
||||
if (field) {
|
||||
break;
|
||||
}
|
||||
|
||||
top = top->get_parent_class();
|
||||
}
|
||||
if (!field) {
|
||||
continue; // Properties ignored. We get the property baking fields instead.
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user