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Fix canvas light shaders on GLES2
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@ -316,9 +316,35 @@ FRAGMENT_SHADER_GLOBALS
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/* clang-format on */
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void light_compute(
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inout vec4 light,
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inout vec2 light_vec,
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inout float light_height,
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inout vec4 light_color,
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vec2 light_uv,
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inout vec4 shadow_color,
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vec3 normal,
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vec2 uv,
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#if defined(SCREEN_UV_USED)
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vec2 screen_uv,
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#endif
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vec4 color) {
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#if defined(USE_LIGHT_SHADER_CODE)
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/* clang-format off */
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LIGHT_SHADER_CODE
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/* clang-format on */
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#endif
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}
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void main() {
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vec4 color = color_interp;
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vec2 uv = uv_interp;
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#if !defined(COLOR_USED)
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//default behavior, texture by color
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