Fix canvas light shaders on GLES2

This commit is contained in:
JFonS 2019-02-07 15:58:36 +01:00
parent 3736a65f24
commit 5186d4f3ad

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@ -316,9 +316,35 @@ FRAGMENT_SHADER_GLOBALS
/* clang-format on */
void light_compute(
inout vec4 light,
inout vec2 light_vec,
inout float light_height,
inout vec4 light_color,
vec2 light_uv,
inout vec4 shadow_color,
vec3 normal,
vec2 uv,
#if defined(SCREEN_UV_USED)
vec2 screen_uv,
#endif
vec4 color) {
#if defined(USE_LIGHT_SHADER_CODE)
/* clang-format off */
LIGHT_SHADER_CODE
/* clang-format on */
#endif
}
void main() {
vec4 color = color_interp;
vec2 uv = uv_interp;
#if !defined(COLOR_USED)
//default behavior, texture by color