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Merge pull request #1932 from Faless/gravity_distance_full
Calculate gravity based on distance from body to gravity point
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commit
5064cc5006
@ -52,6 +52,17 @@ bool Area2D::is_gravity_a_point() const{
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return gravity_is_point;
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}
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void Area2D::set_gravity_distance_scale(real_t p_scale){
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gravity_distance_scale=p_scale;
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Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE,p_scale);
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}
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real_t Area2D::get_gravity_distance_scale() const{
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return gravity_distance_scale;
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}
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void Area2D::set_gravity_vector(const Vector2& p_vec){
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gravity_vec=p_vec;
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@ -583,6 +594,9 @@ void Area2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area2D::set_gravity_is_point);
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ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area2D::is_gravity_a_point);
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ObjectTypeDB::bind_method(_MD("set_gravity_distance_scale","distance_scale"),&Area2D::set_gravity_distance_scale);
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ObjectTypeDB::bind_method(_MD("get_gravity_distance_scale"),&Area2D::get_gravity_distance_scale);
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ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area2D::set_gravity_vector);
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ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area2D::get_gravity_vector);
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@ -639,6 +653,7 @@ void Area2D::_bind_methods() {
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ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Replace"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
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@ -657,6 +672,7 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea
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set_gravity(98);;
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set_gravity_vector(Vector2(0,1));
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gravity_is_point=false;
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gravity_distance_scale=0;
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linear_damp=0.1;
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angular_damp=1;
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locked=false;
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@ -49,6 +49,7 @@ private:
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Vector2 gravity_vec;
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real_t gravity;
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bool gravity_is_point;
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real_t gravity_distance_scale;
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real_t linear_damp;
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real_t angular_damp;
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uint32_t collision_mask;
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@ -132,6 +133,9 @@ public:
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void set_gravity_is_point(bool p_enabled);
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bool is_gravity_a_point() const;
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void set_gravity_distance_scale(real_t p_scale);
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real_t get_gravity_distance_scale() const;
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void set_gravity_vector(const Vector2& p_vec);
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Vector2 get_gravity_vector() const;
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@ -52,6 +52,17 @@ bool Area::is_gravity_a_point() const{
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return gravity_is_point;
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}
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void Area::set_gravity_distance_scale(real_t p_scale){
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gravity_distance_scale=p_scale;
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PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE,p_scale);
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}
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real_t Area::get_gravity_distance_scale() const{
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return gravity_distance_scale;
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}
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void Area::set_gravity_vector(const Vector3& p_vec){
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gravity_vec=p_vec;
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@ -302,6 +313,9 @@ void Area::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area::set_gravity_is_point);
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ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area::is_gravity_a_point);
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ObjectTypeDB::bind_method(_MD("set_gravity_distance_scale","distance_scale"),&Area::set_gravity_distance_scale);
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ObjectTypeDB::bind_method(_MD("get_gravity_distance_scale"),&Area::get_gravity_distance_scale);
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ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area::set_gravity_vector);
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ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area::get_gravity_vector);
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@ -330,6 +344,7 @@ void Area::_bind_methods() {
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ADD_PROPERTY( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Replace"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density"));
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@ -345,6 +360,7 @@ Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),tru
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locked=false;
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set_gravity_vector(Vector3(0,-1,0));
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gravity_is_point=false;
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gravity_distance_scale=0;
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density=0.1;
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priority=0;
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monitoring=false;
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@ -49,6 +49,7 @@ private:
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Vector3 gravity_vec;
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real_t gravity;
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bool gravity_is_point;
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real_t gravity_distance_scale;
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real_t density;
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int priority;
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bool monitoring;
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@ -98,6 +99,9 @@ public:
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void set_gravity_is_point(bool p_enabled);
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bool is_gravity_a_point() const;
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void set_gravity_distance_scale(real_t p_scale);
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real_t get_gravity_distance_scale() const;
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void set_gravity_vector(const Vector3& p_vec);
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Vector3 get_gravity_vector() const;
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@ -98,6 +98,7 @@ void AreaSW::set_param(PhysicsServer::AreaParameter p_param, const Variant& p_va
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case PhysicsServer::AREA_PARAM_GRAVITY: gravity=p_value; ; break;
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case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; ; break;
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case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; ; break;
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case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; ; break;
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case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; ; break;
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case PhysicsServer::AREA_PARAM_DENSITY: density=p_value; ; break;
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case PhysicsServer::AREA_PARAM_PRIORITY: priority=p_value; ; break;
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@ -113,6 +114,7 @@ Variant AreaSW::get_param(PhysicsServer::AreaParameter p_param) const {
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case PhysicsServer::AREA_PARAM_GRAVITY: return gravity;
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case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector;
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case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
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case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale;
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case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
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case PhysicsServer::AREA_PARAM_DENSITY: return density;
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case PhysicsServer::AREA_PARAM_PRIORITY: return priority;
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@ -177,6 +179,7 @@ AreaSW::AreaSW() : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), move
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gravity=9.80665;
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gravity_vector=Vector3(0,-1,0);
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gravity_is_point=false;
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gravity_distance_scale=0;
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point_attenuation=1;
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density=0.1;
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priority=0;
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@ -45,6 +45,7 @@ class AreaSW : public CollisionObjectSW{
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float gravity;
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Vector3 gravity_vector;
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bool gravity_is_point;
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float gravity_distance_scale;
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float point_attenuation;
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float density;
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int priority;
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@ -125,6 +126,9 @@ public:
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_FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; }
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_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
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_FORCE_INLINE_ void set_gravity_distance_scale(float scale) { gravity_distance_scale=scale; }
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_FORCE_INLINE_ float get_gravity_distance_scale() const { return gravity_distance_scale; }
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_FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; }
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_FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; }
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@ -362,9 +362,12 @@ void BodySW::set_space(SpaceSW *p_space){
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void BodySW::_compute_area_gravity(const AreaSW *p_area) {
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if (p_area->is_gravity_point()) {
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gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
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if(p_area->get_gravity_distance_scale() > 0) {
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Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
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gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale()+1, 2) );
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} else {
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gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
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}
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} else {
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gravity += p_area->get_gravity_vector() * p_area->get_gravity();
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}
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@ -120,6 +120,7 @@ void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant&
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case Physics2DServer::AREA_PARAM_GRAVITY: gravity=p_value; ; break;
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case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; ; break;
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case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; ; break;
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case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; ; break;
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case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; ; break;
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case Physics2DServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; ; break;
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case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; ; break;
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@ -136,6 +137,7 @@ Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const {
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case Physics2DServer::AREA_PARAM_GRAVITY: return gravity;
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case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector;
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case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
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case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale;
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case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
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case Physics2DServer::AREA_PARAM_LINEAR_DAMP: return linear_damp;
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case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp;
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@ -248,6 +250,7 @@ Area2DSW::Area2DSW() : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this),
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gravity=9.80665;
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gravity_vector=Vector2(0,-1);
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gravity_is_point=false;
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gravity_distance_scale=0;
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point_attenuation=1;
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angular_damp=1.0;
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@ -46,6 +46,7 @@ class Area2DSW : public CollisionObject2DSW{
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float gravity;
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Vector2 gravity_vector;
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bool gravity_is_point;
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float gravity_distance_scale;
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float point_attenuation;
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float linear_damp;
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float angular_damp;
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@ -139,6 +140,9 @@ public:
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_FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; }
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_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
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_FORCE_INLINE_ void set_gravity_distance_scale(float scale) { gravity_distance_scale=scale; }
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_FORCE_INLINE_ float get_gravity_distance_scale() const { return gravity_distance_scale; }
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_FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; }
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_FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; }
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@ -383,9 +383,12 @@ void Body2DSW::set_space(Space2DSW *p_space){
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void Body2DSW::_compute_area_gravity(const Area2DSW *p_area) {
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if (p_area->is_gravity_point()) {
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gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
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if(p_area->get_gravity_distance_scale() > 0) {
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Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
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gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale()+1, 2) );
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} else {
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gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
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}
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} else {
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gravity += p_area->get_gravity_vector() * p_area->get_gravity();
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}
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@ -657,6 +657,7 @@ void Physics2DServer::_bind_methods() {
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BIND_CONSTANT( AREA_PARAM_GRAVITY );
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BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR );
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BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
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BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
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BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
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BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP);
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BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP);
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@ -306,6 +306,7 @@ public:
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AREA_PARAM_GRAVITY,
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AREA_PARAM_GRAVITY_VECTOR,
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AREA_PARAM_GRAVITY_IS_POINT,
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AREA_PARAM_GRAVITY_DISTANCE_SCALE,
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AREA_PARAM_GRAVITY_POINT_ATTENUATION,
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AREA_PARAM_LINEAR_DAMP,
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AREA_PARAM_ANGULAR_DAMP,
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@ -681,6 +681,7 @@ void PhysicsServer::_bind_methods() {
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BIND_CONSTANT( AREA_PARAM_GRAVITY );
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BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR );
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BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
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BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
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BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
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BIND_CONSTANT( AREA_PARAM_DENSITY );
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BIND_CONSTANT( AREA_PARAM_PRIORITY );
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@ -298,6 +298,7 @@ public:
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AREA_PARAM_GRAVITY,
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AREA_PARAM_GRAVITY_VECTOR,
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AREA_PARAM_GRAVITY_IS_POINT,
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AREA_PARAM_GRAVITY_DISTANCE_SCALE,
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AREA_PARAM_GRAVITY_POINT_ATTENUATION,
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AREA_PARAM_DENSITY,
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AREA_PARAM_PRIORITY
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