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Merge pull request #96909 from aXu-AP/script-list-default-width
Make script list default wider, minimum narrower
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commit
4ee5630a4b
@ -4109,9 +4109,9 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
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script_list = memnew(ItemList);
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script_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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scripts_vbox->add_child(script_list);
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script_list->set_custom_minimum_size(Size2(150, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
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script_list->set_custom_minimum_size(Size2(100, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
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script_list->set_v_size_flags(SIZE_EXPAND_FILL);
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script_split->set_split_offset(70 * EDSCALE);
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script_split->set_split_offset(200 * EDSCALE);
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_sort_list_on_update = true;
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script_list->connect("item_clicked", callable_mp(this, &ScriptEditor::_script_list_clicked), CONNECT_DEFERRED);
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script_list->set_allow_rmb_select(true);
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@ -773,6 +773,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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window_wrapper->set_margins_enabled(true);
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main_split = memnew(HSplitContainer);
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main_split->set_split_offset(200 * EDSCALE);
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Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
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window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
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@ -818,7 +819,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
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main_split->add_child(left_panel);
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left_panel->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
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left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
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shader_tabs = memnew(TabContainer);
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shader_tabs->set_tabs_visible(false);
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