diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 4e1d2b39838..5313493dc6a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1705,9 +1705,10 @@ void Viewport::_gui_input_event(Ref p_event) { Point2 mpos = mb->get_position(); if (mb->is_pressed()) { - if (!gui.mouse_focus_mask.is_empty()) { - // Do not steal mouse focus and stuff while a focus mask exists. - gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index())); + MouseButtonMask button_mask = mouse_button_to_mask(mb->get_button_index()); + if (!gui.mouse_focus_mask.is_empty() && !gui.mouse_focus_mask.has_flag(button_mask)) { + // Do not steal mouse focus and stuff while a focus mask without the current mouse button exists. + gui.mouse_focus_mask.set_flag(button_mask); } else { gui.mouse_focus = gui_find_control(mpos); gui.last_mouse_focus = gui.mouse_focus; diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h index bc2f7f51b10..b0a46b8107a 100644 --- a/tests/scene/test_code_edit.h +++ b/tests/scene/test_code_edit.h @@ -3520,6 +3520,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") { /* Single click selects. */ caret_pos.y += code_edit->get_line_height() * 2; SEND_GUI_MOUSE_BUTTON_EVENT(caret_pos, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE); + SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(caret_pos, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE); CHECK(code_edit->get_code_completion_selected_index() == 2); /* Double click inserts. */