Merge pull request #96340 from m4gr3d/update_pip_mode_options

[Android Editor] Update the options for launching the Play window in PiP mode
This commit is contained in:
Rémi Verschelde 2024-09-04 18:55:35 +02:00
commit 4ab358481b
No known key found for this signature in database
GPG Key ID: C3336907360768E1
4 changed files with 21 additions and 8 deletions

View File

@ -970,6 +970,7 @@
- [b]Auto (based on screen size)[/b] (default) will automatically choose how to launch the Play window based on the device and screen metrics. Defaults to [b]Same as Editor[/b] on phones and [b]Side-by-side with Editor[/b] on tablets. - [b]Auto (based on screen size)[/b] (default) will automatically choose how to launch the Play window based on the device and screen metrics. Defaults to [b]Same as Editor[/b] on phones and [b]Side-by-side with Editor[/b] on tablets.
- [b]Same as Editor[/b] will launch the Play window in the same window as the Editor. - [b]Same as Editor[/b] will launch the Play window in the same window as the Editor.
- [b]Side-by-side with Editor[/b] will launch the Play window side-by-side with the Editor window. - [b]Side-by-side with Editor[/b] will launch the Play window side-by-side with the Editor window.
- [b]Launch in PiP mode[/b] will launch the Play window directly in picture-in-picture (PiP) mode if PiP mode is supported and enabled. When maximized, the Play window will occupy the same window as the Editor.
[b]Note:[/b] Only available in the Android editor. [b]Note:[/b] Only available in the Android editor.
</member> </member>
<member name="run/window_placement/play_window_pip_mode" type="int" setter="" getter=""> <member name="run/window_placement/play_window_pip_mode" type="int" setter="" getter="">

View File

@ -824,7 +824,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/screen", -5, screen_hints) EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/screen", -5, screen_hints)
#endif #endif
// Should match the ANDROID_WINDOW_* constants in 'platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt' // Should match the ANDROID_WINDOW_* constants in 'platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt'
String android_window_hints = "Auto (based on screen size):0,Same as Editor:1,Side-by-side with Editor:2"; String android_window_hints = "Auto (based on screen size):0,Same as Editor:1,Side-by-side with Editor:2,Launch in PiP mode:3";
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/android_window", 0, android_window_hints) EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/android_window", 0, android_window_hints)
int default_play_window_pip_mode = 0; int default_play_window_pip_mode = 0;

View File

@ -48,7 +48,12 @@ enum class LaunchPolicy {
/** /**
* Adjacent launches are enabled. * Adjacent launches are enabled.
*/ */
ADJACENT ADJACENT,
/**
* Launches happen in the same window but start in PiP mode.
*/
SAME_AND_LAUNCH_IN_PIP_MODE
} }
/** /**

View File

@ -101,6 +101,7 @@ open class GodotEditor : GodotActivity() {
private const val ANDROID_WINDOW_AUTO = 0 private const val ANDROID_WINDOW_AUTO = 0
private const val ANDROID_WINDOW_SAME_AS_EDITOR = 1 private const val ANDROID_WINDOW_SAME_AS_EDITOR = 1
private const val ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR = 2 private const val ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR = 2
private const val ANDROID_WINDOW_SAME_AS_EDITOR_AND_LAUNCH_IN_PIP_MODE = 3
/** /**
* Sets of constants to specify the Play window PiP mode. * Sets of constants to specify the Play window PiP mode.
@ -244,25 +245,30 @@ open class GodotEditor : GodotActivity() {
val isPiPAvailable = if (editorWindowInfo.supportsPiPMode && hasPiPSystemFeature()) { val isPiPAvailable = if (editorWindowInfo.supportsPiPMode && hasPiPSystemFeature()) {
val pipMode = getPlayWindowPiPMode() val pipMode = getPlayWindowPiPMode()
pipMode == PLAY_WINDOW_PIP_ENABLED || pipMode == PLAY_WINDOW_PIP_ENABLED ||
(pipMode == PLAY_WINDOW_PIP_ENABLED_FOR_SAME_AS_EDITOR && launchPolicy == LaunchPolicy.SAME) (pipMode == PLAY_WINDOW_PIP_ENABLED_FOR_SAME_AS_EDITOR &&
(launchPolicy == LaunchPolicy.SAME || launchPolicy == LaunchPolicy.SAME_AND_LAUNCH_IN_PIP_MODE))
} else { } else {
false false
} }
newInstance.putExtra(EXTRA_PIP_AVAILABLE, isPiPAvailable) newInstance.putExtra(EXTRA_PIP_AVAILABLE, isPiPAvailable)
var launchInPiP = false
if (launchPolicy == LaunchPolicy.ADJACENT) { if (launchPolicy == LaunchPolicy.ADJACENT) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
Log.v(TAG, "Adding flag for adjacent launch") Log.v(TAG, "Adding flag for adjacent launch")
newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT) newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
} }
} else if (launchPolicy == LaunchPolicy.SAME) { } else if (launchPolicy == LaunchPolicy.SAME) {
if (isPiPAvailable && launchInPiP = isPiPAvailable &&
(updatedArgs.contains(BREAKPOINTS_ARG) || updatedArgs.contains(BREAKPOINTS_ARG_SHORT))) { (updatedArgs.contains(BREAKPOINTS_ARG) || updatedArgs.contains(BREAKPOINTS_ARG_SHORT))
Log.v(TAG, "Launching in PiP mode because of breakpoints") } else if (launchPolicy == LaunchPolicy.SAME_AND_LAUNCH_IN_PIP_MODE) {
newInstance.putExtra(EXTRA_LAUNCH_IN_PIP, true) launchInPiP = isPiPAvailable
}
} }
if (launchInPiP) {
Log.v(TAG, "Launching in PiP mode")
newInstance.putExtra(EXTRA_LAUNCH_IN_PIP, launchInPiP)
}
return newInstance return newInstance
} }
@ -403,6 +409,7 @@ open class GodotEditor : GodotActivity() {
when (Integer.parseInt(GodotLib.getEditorSetting("run/window_placement/android_window"))) { when (Integer.parseInt(GodotLib.getEditorSetting("run/window_placement/android_window"))) {
ANDROID_WINDOW_SAME_AS_EDITOR -> LaunchPolicy.SAME ANDROID_WINDOW_SAME_AS_EDITOR -> LaunchPolicy.SAME
ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR -> LaunchPolicy.ADJACENT ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR -> LaunchPolicy.ADJACENT
ANDROID_WINDOW_SAME_AS_EDITOR_AND_LAUNCH_IN_PIP_MODE -> LaunchPolicy.SAME_AND_LAUNCH_IN_PIP_MODE
else -> { else -> {
// ANDROID_WINDOW_AUTO // ANDROID_WINDOW_AUTO
defaultLaunchPolicy defaultLaunchPolicy