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Fix selection of instanced scenes in 3D
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parent
cb63cc86e5
commit
4a412943d4
@ -215,8 +215,8 @@ void PathSpatialGizmo::redraw() {
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clear();
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Ref<SpatialMaterial> path_material = gizmo_plugin->get_material("path_material");
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Ref<SpatialMaterial> path_thin_material = gizmo_plugin->get_material("path_thin_material");
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Ref<SpatialMaterial> path_material = gizmo_plugin->get_material("path_material", this);
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Ref<SpatialMaterial> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
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Ref<SpatialMaterial> handles_material = gizmo_plugin->get_material("handles");
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Ref<Curve3D> c = path->get_curve();
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@ -641,24 +641,8 @@ String PathSpatialGizmoPlugin::get_name() const {
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PathSpatialGizmoPlugin::PathSpatialGizmoPlugin() {
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Color path_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.8));
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Ref<SpatialMaterial> path_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
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path_color.a = 0.8;
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path_material->set_albedo(path_color);
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path_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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path_material->set_line_width(3);
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path_material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
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path_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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Ref<SpatialMaterial> path_thin_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
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create_material("path_material", path_color);
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path_color.a = 0.4;
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path_thin_material->set_albedo(path_color);
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path_thin_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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path_thin_material->set_line_width(1);
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path_thin_material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
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path_thin_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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add_material("path_material", path_material);
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add_material("path_thin_material", path_thin_material);
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create_material("path_thin_material", path_color);
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create_handle_material("handles");
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}
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@ -274,7 +274,7 @@ void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single) {
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_select(sp, clicked_wants_append, true);
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}
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void SpatialEditorViewport::_select(Spatial *p_node, bool p_append, bool p_single) {
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void SpatialEditorViewport::_select(Node *p_node, bool p_append, bool p_single) {
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if (!p_append) {
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editor_selection->clear();
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@ -340,12 +340,10 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
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continue;
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if (dist < closest_dist) {
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//make sure that whathever is selected is editable
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Node *owner = spat->get_owner();
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if (owner != edited_scene && !edited_scene->is_editable_instance(owner)) {
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item = owner;
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} else {
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item = Object::cast_to<Node>(spat);
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item = Object::cast_to<Node>(spat);
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while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
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item = item->get_owner();
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}
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closest = item->get_instance_id();
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@ -496,7 +494,7 @@ void SpatialEditorViewport::_select_region() {
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}
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Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
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Vector<Spatial *> selected;
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Vector<Node *> selected;
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Node *edited_scene = get_tree()->get_edited_scene_root();
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@ -506,12 +504,12 @@ void SpatialEditorViewport::_select_region() {
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if (!sp)
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continue;
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Spatial *root_sp = sp;
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while (root_sp && root_sp != edited_scene && root_sp->get_owner() != edited_scene && !edited_scene->is_editable_instance(root_sp->get_owner())) {
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root_sp = Object::cast_to<Spatial>(root_sp->get_owner());
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Node *item = Object::cast_to<Node>(sp);
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while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
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item = item->get_owner();
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}
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if (selected.find(root_sp) != -1) continue;
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if (selected.find(item) != -1) continue;
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Ref<EditorSpatialGizmo> seg = sp->get_gizmo();
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@ -519,7 +517,7 @@ void SpatialEditorViewport::_select_region() {
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continue;
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if (seg->intersect_frustum(camera, frustum)) {
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selected.push_back(root_sp);
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selected.push_back(item);
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}
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}
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@ -3911,8 +3909,9 @@ void _update_all_gizmos(Node *p_node) {
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}
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}
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void SpatialEditor::update_all_gizmos() {
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_update_all_gizmos(SceneTree::get_singleton()->get_root());
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void SpatialEditor::update_all_gizmos(Node *p_node) {
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if (!p_node) p_node = SceneTree::get_singleton()->get_root();
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_update_all_gizmos(p_node);
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}
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Object *SpatialEditor::_get_editor_data(Object *p_what) {
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@ -5662,7 +5661,7 @@ SpatialEditorPlugin::~SpatialEditorPlugin() {
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void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
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Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
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Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
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Vector<Ref<SpatialMaterial> > mats;
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@ -5704,7 +5703,7 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
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void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top, const Color &p_albedo) {
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Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
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Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
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Vector<Ref<SpatialMaterial> > icons;
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@ -5717,7 +5716,7 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
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Color color = instanced ? instanced_color : p_albedo;
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if (!selected) {
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color.a *= 0.3;
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color.a *= 0.85;
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}
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icon->set_albedo(color);
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@ -127,9 +127,7 @@ public:
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virtual void redraw();
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virtual void free();
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//TODO remove (?)
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virtual bool is_editable() const;
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virtual bool can_draw() const;
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void set_hidden(bool p_hidden);
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void set_plugin(EditorSpatialGizmoPlugin *p_gizmo);
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@ -226,7 +224,7 @@ private:
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void _compute_edit(const Point2 &p_point);
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void _clear_selected();
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void _select_clicked(bool p_append, bool p_single);
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void _select(Spatial *p_node, bool p_append, bool p_single);
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void _select(Node *p_node, bool p_append, bool p_single);
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ObjectID _select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle = NULL, bool p_alt_select = false);
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void _find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);
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Vector3 _get_ray_pos(const Vector2 &p_pos) const;
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@ -677,7 +675,7 @@ public:
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Ref<ArrayMesh> get_scale_plane_gizmo(int idx) const { return scale_plane_gizmo[idx]; }
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void update_transform_gizmo();
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void update_all_gizmos();
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void update_all_gizmos(Node *p_node = NULL);
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void snap_selected_nodes_to_floor();
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void select_gizmo_highlight_axis(int p_axis);
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void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }
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@ -720,6 +720,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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node->set_scene_instance_load_placeholder(false);
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menu->set_item_checked(placeholder_item_idx, false);
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}
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SpatialEditor::get_singleton()->update_all_gizmos(node);
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scene_tree->update_tree();
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}
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}
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@ -52,9 +52,6 @@
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#define HANDLE_HALF_SIZE 9.5
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bool EditorSpatialGizmo::can_draw() const {
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return is_editable();
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}
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bool EditorSpatialGizmo::is_editable() const {
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ERR_FAIL_COND_V(!spatial_node, false);
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@ -185,10 +185,8 @@ void Spatial::_notification(int p_what) {
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if (data.gizmo.is_valid()) {
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data.gizmo->create();
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if (data.gizmo->can_draw()) {
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if (is_visible_in_tree()) {
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data.gizmo->redraw();
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}
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if (is_visible_in_tree()) {
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data.gizmo->redraw();
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}
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data.gizmo->transform();
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}
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@ -423,10 +421,8 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
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if (data.gizmo.is_valid() && is_inside_world()) {
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data.gizmo->create();
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if (data.gizmo->can_draw()) {
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if (is_visible_in_tree()) {
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data.gizmo->redraw();
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}
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if (is_visible_in_tree()) {
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data.gizmo->redraw();
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}
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data.gizmo->transform();
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}
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@ -452,12 +448,10 @@ void Spatial::_update_gizmo() {
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return;
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data.gizmo_dirty = false;
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if (data.gizmo.is_valid()) {
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if (data.gizmo->can_draw()) {
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if (is_visible_in_tree())
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data.gizmo->redraw();
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else
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data.gizmo->clear();
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}
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if (is_visible_in_tree())
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data.gizmo->redraw();
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else
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data.gizmo->clear();
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}
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#endif
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}
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@ -48,7 +48,6 @@ public:
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virtual void clear() = 0;
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virtual void redraw() = 0;
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virtual void free() = 0;
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virtual bool can_draw() const = 0;
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SpatialGizmo();
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virtual ~SpatialGizmo() {}
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