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Add 'Align Rotation with View' to spatial editor
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@ -1835,8 +1835,11 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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_menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
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_update_name();
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}
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if (ED_IS_SHORTCUT("spatial_editor/align_selection_with_view", p_event)) {
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_menu_option(VIEW_ALIGN_SELECTION_WITH_VIEW);
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if (ED_IS_SHORTCUT("spatial_editor/align_transform_with_view", p_event)) {
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_menu_option(VIEW_ALIGN_TRANSFORM_WITH_VIEW);
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}
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if (ED_IS_SHORTCUT("spatial_editor/align_rotation_with_view", p_event)) {
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_menu_option(VIEW_ALIGN_ROTATION_WITH_VIEW);
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}
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if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
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if (!get_selected_count() || _edit.mode != TRANSFORM_NONE)
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@ -2562,7 +2565,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
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focus_selection();
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} break;
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case VIEW_ALIGN_SELECTION_WITH_VIEW: {
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case VIEW_ALIGN_TRANSFORM_WITH_VIEW: {
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if (!get_selected_count())
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break;
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@ -2571,7 +2574,8 @@ void SpatialEditorViewport::_menu_option(int p_option) {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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undo_redo->create_action(TTR("Align with View"));
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undo_redo->create_action(TTR("Align Transform with View"));
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->get());
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@ -2595,6 +2599,34 @@ void SpatialEditorViewport::_menu_option(int p_option) {
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undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
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}
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undo_redo->commit_action();
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focus_selection();
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} break;
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case VIEW_ALIGN_ROTATION_WITH_VIEW: {
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if (!get_selected_count())
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break;
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Transform camera_transform = camera->get_global_transform();
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List<Node *> &selection = editor_selection->get_selected_node_list();
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undo_redo->create_action(TTR("Align Rotation with View"));
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->get());
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if (!sp)
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continue;
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SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
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continue;
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undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_rotation());
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undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
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}
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undo_redo->commit_action();
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} break;
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case VIEW_ENVIRONMENT: {
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@ -3544,7 +3576,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
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view_menu->get_popup()->add_separator();
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view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
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view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
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view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_selection_with_view"), VIEW_ALIGN_SELECTION_WITH_VIEW);
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view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_transform_with_view"), VIEW_ALIGN_TRANSFORM_WITH_VIEW);
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view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_rotation_with_view"), VIEW_ALIGN_ROTATION_WITH_VIEW);
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view_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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view_menu->set_disable_shortcuts(true);
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@ -5601,7 +5634,8 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
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ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
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ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
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ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F);
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ED_SHORTCUT("spatial_editor/align_selection_with_view", TTR("Align Selection With View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
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ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_M);
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ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
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ED_SHORTCUT("spatial_editor/tool_select", TTR("Tool Select"), KEY_Q);
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ED_SHORTCUT("spatial_editor/tool_move", TTR("Tool Move"), KEY_W);
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@ -153,7 +153,8 @@ class SpatialEditorViewport : public Control {
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VIEW_REAR,
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VIEW_CENTER_TO_ORIGIN,
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VIEW_CENTER_TO_SELECTION,
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VIEW_ALIGN_SELECTION_WITH_VIEW,
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VIEW_ALIGN_TRANSFORM_WITH_VIEW,
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VIEW_ALIGN_ROTATION_WITH_VIEW,
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VIEW_PERSPECTIVE,
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VIEW_ENVIRONMENT,
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VIEW_ORTHOGONAL,
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