Set default resource names under pure debug in Vulkan RD

This commit is contained in:
Pedro J. Estébanez 2022-07-06 19:19:16 +02:00
parent 09e12ba9b4
commit 498bbd0fb4

View File

@ -1994,6 +1994,9 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
}
RID id = texture_owner.make_rid(texture);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
if (p_data.size()) {
for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
@ -2123,6 +2126,9 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
texture.owner = p_with_texture;
RID id = texture_owner.make_rid(texture);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
_add_dependency(id, p_with_texture);
return id;
@ -2242,6 +2248,9 @@ RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, Dat
}
RID id = texture_owner.make_rid(texture);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
@ -2367,6 +2376,9 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
texture.owner = p_with_texture;
RID id = texture_owner.make_rid(texture);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
_add_dependency(id, p_with_texture);
return id;
@ -3963,7 +3975,11 @@ RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, Textur
framebuffer.size = p_size;
framebuffer.view_count = 1;
return framebuffer_owner.make_rid(framebuffer);
RID id = framebuffer_owner.make_rid(framebuffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
@ -4037,6 +4053,9 @@ RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_tex
framebuffer.view_count = p_view_count;
RID id = framebuffer_owner.make_rid(framebuffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
for (int i = 0; i < p_texture_attachments.size(); i++) {
if (p_texture_attachments[i].is_valid()) {
@ -4098,7 +4117,11 @@ RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
return sampler_owner.make_rid(sampler);
RID id = sampler_owner.make_rid(sampler);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
/**********************/
@ -4127,7 +4150,11 @@ RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vec
_buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
}
return vertex_buffer_owner.make_rid(buffer);
RID id = vertex_buffer_owner.make_rid(buffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
@ -4288,7 +4315,11 @@ RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBuff
_buffer_update(&index_buffer, 0, r, data_size);
_buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
}
return index_buffer_owner.make_rid(index_buffer);
RID id = index_buffer_owner.make_rid(index_buffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
@ -5381,7 +5412,11 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
ERR_FAIL_V_MSG(RID(), error_text);
}
return shader_owner.make_rid(shader);
RID id = shader_owner.make_rid(shader);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
@ -5414,7 +5449,11 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
_buffer_update(&buffer, 0, r, data_size);
_buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
}
return uniform_buffer_owner.make_rid(buffer);
RID id = uniform_buffer_owner.make_rid(buffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
@ -5485,7 +5524,11 @@ RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataF
}
//allocate the view
return texture_buffer_owner.make_rid(texture_buffer);
RID id = texture_buffer_owner.make_rid(texture_buffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
@ -6064,6 +6107,9 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
uniform_set.shader_id = p_shader;
RID id = uniform_set_owner.make_rid(uniform_set);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
//add dependencies
_add_dependency(id, p_shader);
for (uint32_t i = 0; i < uniform_count; i++) {
@ -6669,6 +6715,9 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
#endif
//create ID to associate with this pipeline
RID id = render_pipeline_owner.make_rid(pipeline);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
//now add all the dependencies
_add_dependency(id, p_shader);
return id;
@ -6758,6 +6807,9 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<Pi
//create ID to associate with this pipeline
RID id = compute_pipeline_owner.make_rid(pipeline);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
//now add all the dependencies
_add_dependency(id, p_shader);
return id;