Fix compatibility canvas background depth issue

This commit is contained in:
Bastiaan Olij 2024-09-18 10:23:13 +10:00
parent 922ae7e7b5
commit 491a5d9450

View File

@ -2552,6 +2552,9 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
glBindTexture(rt->view_count > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D, rt->color); glBindTexture(rt->view_count > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D, rt->color);
copy_effects->copy_screen(render_data.luminance_multiplier); copy_effects->copy_screen(render_data.luminance_multiplier);
scene_state.enable_gl_depth_test(true);
scene_state.enable_gl_depth_draw(true);
} }
RENDER_TIMESTAMP("Render Opaque Pass"); RENDER_TIMESTAMP("Render Opaque Pass");