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Fix empty CSGShape error
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@ -292,27 +292,16 @@ bool CSGShape3DGizmoPlugin::is_selectable_when_hidden() const {
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}
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void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
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p_gizmo->clear();
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Ref<Material> material;
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switch (cs->get_operation()) {
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case CSGShape3D::OPERATION_UNION:
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material = get_material("shape_union_material", p_gizmo);
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break;
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case CSGShape3D::OPERATION_INTERSECTION:
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material = get_material("shape_intersection_material", p_gizmo);
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break;
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case CSGShape3D::OPERATION_SUBTRACTION:
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material = get_material("shape_subtraction_material", p_gizmo);
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break;
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}
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Ref<Material> handles_material = get_material("handles");
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
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Vector<Vector3> faces = cs->get_brush_faces();
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if (faces.size() == 0) {
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return;
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}
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Vector<Vector3> lines;
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lines.resize(faces.size() * 2);
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{
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@ -328,6 +317,21 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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}
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}
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Ref<Material> material;
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switch (cs->get_operation()) {
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case CSGShape3D::OPERATION_UNION:
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material = get_material("shape_union_material", p_gizmo);
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break;
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case CSGShape3D::OPERATION_INTERSECTION:
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material = get_material("shape_intersection_material", p_gizmo);
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break;
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case CSGShape3D::OPERATION_SUBTRACTION:
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material = get_material("shape_subtraction_material", p_gizmo);
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break;
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}
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Ref<Material> handles_material = get_material("handles");
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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