Make TileMapLayers extend Node2D and work as children of TileMap

This commit is contained in:
Gilles Roudière 2024-01-12 17:23:53 +01:00
parent 107f2961cc
commit 48bed5050b
11 changed files with 1118 additions and 1082 deletions

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@ -0,0 +1 @@
<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 7v2h2v-2zm3 0v2h2v-2zm3 0v2h2v-2zm3 0v2h2v-2zm3 0v2h2v-2z" fill="#8da5f3"/></svg>

After

Width:  |  Height:  |  Size: 176 B

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@ -51,3 +51,11 @@ Validate extension JSON: Error: Field 'classes/RenderingDevice/methods/texture_u
Barrier arguments have been removed from all relevant functions as they're no longer required.
Draw and compute list overlap no longer needs to be specified.
Initial and final actions have been simplified into fewer options.
GH-87115
--------
Validate extension JSON: Error: Field 'classes/TileMap/methods/get_collision_visibility_mode': is_const changed value in new API, from false to true.
Validate extension JSON: Error: Field 'classes/TileMap/methods/get_navigation_visibility_mode': is_const changed value in new API, from false to true.
Two TileMap getters were made const. No adjustments should be necessary.

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@ -42,10 +42,20 @@ int TileMap::_get_quadrant_size_compat_81070() const {
return get_rendering_quadrant_size();
}
TileMap::VisibilityMode TileMap::_get_collision_visibility_mode_bind_compat_87115() {
return get_collision_visibility_mode();
}
TileMap::VisibilityMode TileMap::_get_navigation_visibility_mode_bind_compat_87115() {
return get_navigation_visibility_mode();
}
void TileMap::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("get_used_rect"), &TileMap::_get_used_rect_bind_compat_78328);
ClassDB::bind_compatibility_method(D_METHOD("set_quadrant_size", "quadrant_size"), &TileMap::_set_quadrant_size_compat_81070);
ClassDB::bind_compatibility_method(D_METHOD("get_quadrant_size"), &TileMap::_get_quadrant_size_compat_81070);
ClassDB::bind_compatibility_method(D_METHOD("get_collision_visibility_mode"), &TileMap::_get_collision_visibility_mode_bind_compat_87115);
ClassDB::bind_compatibility_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::_get_navigation_visibility_mode_bind_compat_87115);
}
#endif

File diff suppressed because it is too large Load Diff

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@ -71,18 +71,17 @@ private:
VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
// Layers.
LocalVector<Ref<TileMapLayer>> layers;
Ref<TileMapLayer> default_layer; // Dummy layer to fetch default values.
LocalVector<TileMapLayer *> layers;
TileMapLayer *default_layer; // Dummy layer to fetch default values.
int selected_layer = -1;
bool pending_update = false;
// Transforms for collision_animatable.
Transform2D last_valid_transform;
Transform2D new_transform;
void _tile_set_changed();
void _update_notify_local_transform();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@ -97,6 +96,8 @@ protected:
Rect2i _get_used_rect_bind_compat_78328();
void _set_quadrant_size_compat_81070(int p_quadrant_size);
int _get_quadrant_size_compat_81070() const;
VisibilityMode _get_collision_visibility_mode_bind_compat_87115();
VisibilityMode _get_navigation_visibility_mode_bind_compat_87115();
static void _bind_compatibility_methods();
#endif
@ -150,15 +151,15 @@ public:
void set_selected_layer(int p_layer_id); // For editor use.
int get_selected_layer() const;
void set_collision_animatable(bool p_enabled);
void set_collision_animatable(bool p_collision_animatable);
bool is_collision_animatable() const;
// Debug visibility modes.
void set_collision_visibility_mode(VisibilityMode p_show_collision);
VisibilityMode get_collision_visibility_mode();
VisibilityMode get_collision_visibility_mode() const;
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
VisibilityMode get_navigation_visibility_mode();
VisibilityMode get_navigation_visibility_mode() const;
// Cells accessors.
void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
@ -192,7 +193,6 @@ public:
Vector2 map_to_local(const Vector2i &p_pos) const;
Vector2i local_to_map(const Vector2 &p_pos) const;
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;

File diff suppressed because it is too large Load Diff

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@ -38,7 +38,7 @@ class TileSetAtlasSource;
class TerrainConstraint {
private:
const TileMap *tile_map = nullptr;
Ref<TileSet> tile_set;
Vector2i base_cell_coords;
int bit = -1;
int terrain = -1;
@ -83,8 +83,8 @@ public:
return priority;
}
TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, int p_terrain); // For the center terrain bit
TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
TerrainConstraint(){};
};
@ -214,23 +214,24 @@ public:
}
};
class TileMapLayer : public RefCounted {
GDCLASS(TileMapLayer, RefCounted);
class TileMapLayer : public Node2D {
GDCLASS(TileMapLayer, Node2D);
public:
enum DirtyFlags {
DIRTY_FLAGS_LAYER_ENABLED = 0,
DIRTY_FLAGS_LAYER_MODULATE,
DIRTY_FLAGS_LAYER_IN_TREE,
DIRTY_FLAGS_LAYER_IN_CANVAS,
DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM,
DIRTY_FLAGS_LAYER_VISIBILITY,
DIRTY_FLAGS_LAYER_SELF_MODULATE,
DIRTY_FLAGS_LAYER_Y_SORT_ENABLED,
DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN,
DIRTY_FLAGS_LAYER_Z_INDEX,
DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES,
DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED,
DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE,
DIRTY_FLAGS_TILE_MAP_IN_TREE,
DIRTY_FLAGS_TILE_MAP_IN_CANVAS,
DIRTY_FLAGS_TILE_MAP_VISIBILITY,
DIRTY_FLAGS_TILE_MAP_XFORM,
DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM,
DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER,
DIRTY_FLAGS_TILE_MAP_LIGHT_MASK,
DIRTY_FLAGS_TILE_MAP_MATERIAL,
@ -239,7 +240,6 @@ public:
DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT,
DIRTY_FLAGS_TILE_MAP_TILE_SET,
DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE,
DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE,
DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE,
DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE,
DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED,
@ -249,20 +249,15 @@ public:
private:
// Exposed properties.
String name;
bool enabled = true;
Color modulate = Color(1, 1, 1, 1);
bool y_sort_enabled = false;
int y_sort_origin = 0;
int z_index = 0;
bool use_kinematic_bodies = false;
bool navigation_enabled = true;
RID navigation_map;
bool uses_world_navigation_map = false;
// Internal.
TileMap *tile_map_node = nullptr;
int layer_index_in_tile_map_node = -1;
RID canvas_item;
HashMap<Vector2i, CellData> tile_map;
// Dirty flag. Allows knowing what was modified since the last update.
@ -278,6 +273,10 @@ private:
mutable Rect2i used_rect_cache;
mutable bool used_rect_cache_dirty = true;
// Method to fetch the TileSet to use
TileMap *_fetch_tilemap() const;
Ref<TileSet> _fetch_tileset() const;
// Runtime tile data.
bool _runtime_update_tile_data_was_cleaned_up = false;
void _build_runtime_update_tile_data();
@ -296,6 +295,7 @@ private:
HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
bool _rendering_was_cleaned_up = false;
void _rendering_update();
void _rendering_notification(int p_what);
void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
void _rendering_occluders_clear_cell(CellData &r_cell_data);
void _rendering_occluders_update_cell(CellData &r_cell_data);
@ -306,7 +306,7 @@ private:
HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
bool _physics_was_cleaned_up = false;
void _physics_update();
void _physics_notify_tilemap_change(DirtyFlags p_what);
void _physics_notification(int p_what);
void _physics_clear_cell(CellData &r_cell_data);
void _physics_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
@ -315,6 +315,7 @@ private:
bool _navigation_was_cleaned_up = false;
void _navigation_update();
void _navigation_notification(int p_what);
void _navigation_clear_cell(CellData &r_cell_data);
void _navigation_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
@ -334,9 +335,14 @@ private:
RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
void _renamed();
void _update_notify_local_transform();
protected:
void _notification(int p_what);
public:
// TileMap node.
void set_tile_map(TileMap *p_tile_map);
void set_layer_index_in_tile_map_node(int p_index);
// Rect caching.
@ -383,18 +389,15 @@ public:
Rect2i get_used_rect() const;
// Layer properties.
void set_name(String p_name);
String get_name() const;
void set_enabled(bool p_enabled);
bool is_enabled() const;
void set_modulate(Color p_modulate);
Color get_modulate() const;
void set_y_sort_enabled(bool p_y_sort_enabled);
bool is_y_sort_enabled() const;
virtual void set_self_modulate(const Color &p_self_modulate) override;
virtual void set_y_sort_enabled(bool p_y_sort_enabled) override;
void set_y_sort_origin(int p_y_sort_origin);
int get_y_sort_origin() const;
void set_z_index(int p_z_index);
int get_z_index() const;
virtual void set_z_index(int p_z_index) override;
void set_use_kinematic_bodies(bool p_use_kinematic_bodies);
bool is_using_kinematic_bodies() const;
void set_navigation_enabled(bool p_enabled);
bool is_navigation_enabled() const;
void set_navigation_map(RID p_map);
@ -407,6 +410,7 @@ public:
bool has_body_rid(RID p_physics_body) const;
Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
TileMapLayer();
~TileMapLayer();
};

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@ -277,6 +277,8 @@ void CanvasItem::_notification(int p_what) {
ERR_MAIN_THREAD_GUARD;
ERR_FAIL_COND(!is_inside_tree());
_set_global_invalid(true);
Node *parent = get_parent();
if (parent) {
CanvasItem *ci = Object::cast_to<CanvasItem>(parent);

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@ -237,7 +237,7 @@ public:
Color get_modulate() const;
Color get_modulate_in_tree() const;
void set_self_modulate(const Color &p_self_modulate);
virtual void set_self_modulate(const Color &p_self_modulate);
Color get_self_modulate() const;
void set_visibility_layer(uint32_t p_visibility_layer);
@ -248,7 +248,7 @@ public:
/* ORDERING */
void set_z_index(int p_z);
virtual void set_z_index(int p_z);
int get_z_index() const;
int get_effective_z_index() const;

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@ -1563,6 +1563,632 @@ void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform
}
}
Vector2 TileSet::map_to_local(const Vector2i &p_pos) const {
// SHOULD RETURN THE CENTER OF THE CELL.
Vector2 ret = p_pos;
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap.
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (tile_layout) {
case TileSet::TILE_LAYOUT_STACKED:
ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y);
break;
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y);
break;
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
ret = Vector2(ret.x + ret.y / 2, ret.y);
break;
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
ret = Vector2(ret.x / 2, ret.y * 2 + ret.x);
break;
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x);
break;
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
break;
}
} else { // TILE_OFFSET_AXIS_VERTICAL.
switch (tile_layout) {
case TileSet::TILE_LAYOUT_STACKED:
ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
break;
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5));
break;
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
ret = Vector2(ret.x * 2 + ret.y, ret.y / 2);
break;
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
ret = Vector2(ret.x, ret.y + ret.x / 2);
break;
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2);
break;
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2);
break;
}
}
}
// Multiply by the overlapping ratio.
double overlapping_ratio = 1.0;
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
overlapping_ratio = 0.5;
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
overlapping_ratio = 0.75;
}
ret.y *= overlapping_ratio;
} else { // TILE_OFFSET_AXIS_VERTICAL.
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
overlapping_ratio = 0.5;
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
overlapping_ratio = 0.75;
}
ret.x *= overlapping_ratio;
}
return (ret + Vector2(0.5, 0.5)) * tile_size;
}
Vector2i TileSet::local_to_map(const Vector2 &p_local_position) const {
Vector2 ret = p_local_position;
ret /= tile_size;
// Divide by the overlapping ratio.
double overlapping_ratio = 1.0;
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
overlapping_ratio = 0.5;
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
overlapping_ratio = 0.75;
}
ret.y /= overlapping_ratio;
} else { // TILE_OFFSET_AXIS_VERTICAL.
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
overlapping_ratio = 0.5;
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
overlapping_ratio = 0.75;
}
ret.x /= overlapping_ratio;
}
// For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly.
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap.
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
// Smart floor of the position
Vector2 raw_pos = ret;
if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y));
} else {
ret = ret.floor();
}
// Compute the tile offset, and if we might the output for a neighbor top tile.
Vector2 in_tile_pos = raw_pos - ret;
bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
switch (tile_layout) {
case TileSet::TILE_LAYOUT_STACKED:
ret = ret.floor();
if (in_top_left_triangle) {
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1);
} else if (in_top_right_triangle) {
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1);
}
break;
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
ret = ret.floor();
if (in_top_left_triangle) {
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1);
} else if (in_top_right_triangle) {
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1);
}
break;
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
ret = Vector2(ret.x - ret.y / 2, ret.y).floor();
if (in_top_left_triangle) {
ret += Vector2i(0, -1);
} else if (in_top_right_triangle) {
ret += Vector2i(1, -1);
}
break;
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor();
if (in_top_left_triangle) {
ret += Vector2i(-1, 0);
} else if (in_top_right_triangle) {
ret += Vector2i(1, -1);
}
break;
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor();
if (in_top_left_triangle) {
ret += Vector2i(0, -1);
} else if (in_top_right_triangle) {
ret += Vector2i(1, 0);
}
break;
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor();
if (in_top_left_triangle) {
ret += Vector2i(-1, 0);
} else if (in_top_right_triangle) {
ret += Vector2i(0, -1);
}
break;
}
} else { // TILE_OFFSET_AXIS_VERTICAL.
// Smart floor of the position.
Vector2 raw_pos = ret;
if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
} else {
ret = ret.floor();
}
// Compute the tile offset, and if we might the output for a neighbor top tile.
Vector2 in_tile_pos = raw_pos - ret;
bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
switch (tile_layout) {
case TileSet::TILE_LAYOUT_STACKED:
ret = ret.floor();
if (in_top_left_triangle) {
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
} else if (in_bottom_left_triangle) {
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
}
break;
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
ret = ret.floor();
if (in_top_left_triangle) {
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
} else if (in_bottom_left_triangle) {
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
}
break;
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
if (in_top_left_triangle) {
ret += Vector2i(0, -1);
} else if (in_bottom_left_triangle) {
ret += Vector2i(-1, 1);
}
break;
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
ret = Vector2(ret.x, ret.y - ret.x / 2).floor();
if (in_top_left_triangle) {
ret += Vector2i(-1, 0);
} else if (in_bottom_left_triangle) {
ret += Vector2i(-1, 1);
}
break;
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor();
if (in_top_left_triangle) {
ret += Vector2i(0, -1);
} else if (in_bottom_left_triangle) {
ret += Vector2i(-1, 0);
}
break;
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor();
if (in_top_left_triangle) {
ret += Vector2i(-1, 0);
} else if (in_bottom_left_triangle) {
ret += Vector2i(0, 1);
}
break;
}
}
} else {
ret = (ret + Vector2(0.00005, 0.00005)).floor();
}
return Vector2i(ret);
}
bool TileSet::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
} else {
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
} else {
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
}
}
}
Vector2i TileSet::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
switch (p_cell_neighbor) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
return p_coords + Vector2i(1, 0);
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
return p_coords + Vector2i(1, 1);
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
return p_coords + Vector2i(0, 1);
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
return p_coords + Vector2i(-1, 1);
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
return p_coords + Vector2i(-1, 0);
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
return p_coords + Vector2i(-1, -1);
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
return p_coords + Vector2i(0, -1);
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
return p_coords + Vector2i(1, -1);
default:
ERR_FAIL_V(p_coords);
}
} else { // Half-offset shapes (square and hexagon).
switch (tile_layout) {
case TileSet::TILE_LAYOUT_STACKED: {
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
bool is_offset = p_coords.y % 2;
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
return p_coords + Vector2i(1, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(is_offset ? 1 : 0, 1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
return p_coords + Vector2i(0, 2);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(is_offset ? 0 : -1, 1);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-1, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(is_offset ? 0 : -1, -1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
return p_coords + Vector2i(0, -2);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(is_offset ? 1 : 0, -1);
} else {
ERR_FAIL_V(p_coords);
}
} else {
bool is_offset = p_coords.x % 2;
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
return p_coords + Vector2i(0, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(1, is_offset ? 1 : 0);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
return p_coords + Vector2i(2, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, is_offset ? 0 : -1);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(0, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, is_offset ? 0 : -1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
return p_coords + Vector2i(-2, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(-1, is_offset ? 1 : 0);
} else {
ERR_FAIL_V(p_coords);
}
}
} break;
case TileSet::TILE_LAYOUT_STACKED_OFFSET: {
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
bool is_offset = p_coords.y % 2;
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
return p_coords + Vector2i(1, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(is_offset ? 0 : 1, 1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
return p_coords + Vector2i(0, 2);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(is_offset ? -1 : 0, 1);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-1, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(is_offset ? -1 : 0, -1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
return p_coords + Vector2i(0, -2);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(is_offset ? 0 : 1, -1);
} else {
ERR_FAIL_V(p_coords);
}
} else {
bool is_offset = p_coords.x % 2;
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
return p_coords + Vector2i(0, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(1, is_offset ? 0 : 1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
return p_coords + Vector2i(2, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, is_offset ? -1 : 0);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(0, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, is_offset ? -1 : 0);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
return p_coords + Vector2i(-2, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(-1, is_offset ? 0 : 1);
} else {
ERR_FAIL_V(p_coords);
}
}
} break;
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
case TileSet::TILE_LAYOUT_STAIRS_DOWN: {
if ((tile_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
return p_coords + Vector2i(1, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(0, 1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
return p_coords + Vector2i(-1, 2);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(-1, 1);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-1, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(0, -1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
return p_coords + Vector2i(1, -2);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, -1);
} else {
ERR_FAIL_V(p_coords);
}
} else {
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
return p_coords + Vector2i(0, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(1, 0);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
return p_coords + Vector2i(2, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, -1);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(0, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, 0);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
return p_coords + Vector2i(-2, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(-1, 1);
} else {
ERR_FAIL_V(p_coords);
}
}
} else {
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
return p_coords + Vector2i(2, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(1, 0);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
return p_coords + Vector2i(0, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(-1, 1);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-2, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, 0);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
return p_coords + Vector2i(0, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, -1);
} else {
ERR_FAIL_V(p_coords);
}
} else {
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
return p_coords + Vector2i(-1, 2);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(0, 1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
return p_coords + Vector2i(1, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, -1);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(1, -2);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(0, -1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
return p_coords + Vector2i(-1, 0);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(-1, 1);
} else {
ERR_FAIL_V(p_coords);
}
}
}
} break;
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
case TileSet::TILE_LAYOUT_DIAMOND_DOWN: {
if ((tile_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
return p_coords + Vector2i(1, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(0, 1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
return p_coords + Vector2i(-1, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(-1, 0);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-1, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(0, -1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
return p_coords + Vector2i(1, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, 0);
} else {
ERR_FAIL_V(p_coords);
}
} else {
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
return p_coords + Vector2i(1, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(1, 0);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
return p_coords + Vector2i(1, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(0, -1);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(-1, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, 0);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
return p_coords + Vector2i(-1, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(0, 1);
} else {
ERR_FAIL_V(p_coords);
}
}
} else {
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
return p_coords + Vector2i(1, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(1, 0);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
return p_coords + Vector2i(1, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(0, 1);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
return p_coords + Vector2i(-1, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(-1, 0);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
return p_coords + Vector2i(-1, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(0, -1);
} else {
ERR_FAIL_V(p_coords);
}
} else {
if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
return p_coords + Vector2i(-1, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
return p_coords + Vector2i(0, 1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
return p_coords + Vector2i(1, 1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return p_coords + Vector2i(1, 0);
} else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
(tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
return p_coords + Vector2i(1, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
return p_coords + Vector2i(0, -1);
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
return p_coords + Vector2i(-1, -1);
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
return p_coords + Vector2i(-1, 0);
} else {
ERR_FAIL_V(p_coords);
}
}
}
} break;
default:
ERR_FAIL_V(p_coords);
}
}
}
Vector2i TileSet::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
if (tile_shape != TileSet::TILE_SHAPE_SQUARE) {
if (tile_layout == TileSet::TILE_LAYOUT_STACKED) {
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
output.x += 1;
} else if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
output.y += 1;
}
} else if (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
output.x -= 1;
} else if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
output.y -= 1;
}
}
}
return output;
}
Vector<Point2> TileSet::get_terrain_polygon(int p_terrain_set) {
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
return _get_square_terrain_polygon(tile_size);

View File

@ -530,6 +530,13 @@ public:
Vector<Vector2> get_tile_shape_polygon();
void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
// Used by TileMap/TileMapLayer
Vector2 map_to_local(const Vector2i &p_pos) const;
Vector2i local_to_map(const Vector2 &p_pos) const;
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
Vector<Point2> get_terrain_polygon(int p_terrain_set);
Vector<Point2> get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit);
void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data);