Remove shader_type from completion (when it does not need any more)

This commit is contained in:
Yuri Rubinsky 2022-09-07 16:19:36 +03:00
parent 019253512d
commit 47145800a6

View File

@ -257,6 +257,7 @@ enum ContextFlag : uint32_t {
CF_UNIFORM_KEYWORD = 2048U, // "uniform"
CF_CONST_KEYWORD = 4096U, // "const"
CF_UNIFORM_QUALIFIER = 8192U, // "<x> uniform float t;"
CF_SHADER_TYPE = 16384U, // "shader_type"
};
const uint32_t KCF_DATATYPE = CF_BLOCK | CF_GLOBAL_SPACE | CF_DATATYPE | CF_FUNC_DECL_PARAM_TYPE | CF_UNIFORM_TYPE;
@ -318,7 +319,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_VARYING, "varying", CF_GLOBAL_SPACE, { "particles", "sky", "fog" }, {} },
{ TK_CONST, "const", CF_BLOCK | CF_GLOBAL_SPACE | CF_CONST_KEYWORD, {}, {} },
{ TK_STRUCT, "struct", CF_GLOBAL_SPACE, {}, {} },
{ TK_SHADER_TYPE, "shader_type", CF_GLOBAL_SPACE, {}, {} },
{ TK_SHADER_TYPE, "shader_type", CF_SHADER_TYPE, {}, {} },
{ TK_RENDER_MODE, "render_mode", CF_GLOBAL_SPACE, {}, {} },
// uniform qualifiers
@ -1183,7 +1184,7 @@ void ShaderLanguage::clear() {
include_positions.push_back(FilePosition());
#ifdef DEBUG_ENABLED
keyword_completion_context = CF_GLOBAL_SPACE;
keyword_completion_context = CF_UNSPECIFIED;
used_constants.clear();
used_varyings.clear();
used_uniforms.clear();
@ -7821,6 +7822,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
Token next;
if (!is_shader_inc) {
#ifdef DEBUG_ENABLED
keyword_completion_context = CF_SHADER_TYPE;
#endif // DEBUG_ENABLED
tk = _get_token();
if (tk.type != TK_SHADER_TYPE) {