mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
Fix typed array export
Apply suggestions from code review to squash later
Revert "Fix typed array export... again"
This reverts commit da8d6734fb
.
Co-Authored-By: Tomek <kobewi4e@gmail.com>
This commit is contained in:
parent
b40b35fb39
commit
465742d904
@ -3515,48 +3515,17 @@ void EditorPropertyNodePath::_set_read_only(bool p_read_only) {
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clear->set_disabled(p_read_only);
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};
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String EditorPropertyNodePath::_get_meta_pointer_property() const {
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ERR_FAIL_COND_V(!pointer_mode, String());
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return SceneState::get_meta_pointer_property(get_edited_property());
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}
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Variant EditorPropertyNodePath::_get_cache_value(const StringName &p_prop, bool &r_valid) const {
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if (p_prop == get_edited_property()) {
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r_valid = true;
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return const_cast<EditorPropertyNodePath *>(this)->get_edited_object()->get(pointer_mode ? StringName(_get_meta_pointer_property()) : get_edited_property(), &r_valid);
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return const_cast<EditorPropertyNodePath *>(this)->get_edited_object()->get(get_edited_property(), &r_valid);
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}
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return Variant();
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}
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StringName EditorPropertyNodePath::_get_revert_property() const {
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if (pointer_mode) {
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return _get_meta_pointer_property();
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} else {
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return get_edited_property();
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}
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}
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void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
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NodePath path = p_path;
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Node *base_node = nullptr;
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if (!use_path_from_scene_root) {
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base_node = Object::cast_to<Node>(get_edited_object());
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if (!base_node) {
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//try a base node within history
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if (EditorNode::get_singleton()->get_editor_selection_history()->get_path_size() > 0) {
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Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_path_object(0));
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if (base) {
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base_node = Object::cast_to<Node>(base);
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}
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}
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}
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}
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if (!base_node && get_edited_object()->has_method("get_root_path")) {
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base_node = Object::cast_to<Node>(get_edited_object()->call("get_root_path"));
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}
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Node *base_node = get_base_node();
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if (!base_node && Object::cast_to<RefCounted>(get_edited_object())) {
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Node *to_node = get_node(p_path);
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@ -3567,8 +3536,13 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
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if (base_node) { // for AnimationTrackKeyEdit
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path = base_node->get_path().rel_path_to(p_path);
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}
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if (pointer_mode && base_node) {
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emit_changed(_get_meta_pointer_property(), path);
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if (editing_node) {
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if (!base_node) {
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emit_changed(get_edited_property(), get_tree()->get_edited_scene_root()->get_node(path));
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} else {
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emit_changed(get_edited_property(), base_node->get_node(path));
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}
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} else {
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emit_changed(get_edited_property(), path);
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}
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@ -3587,11 +3561,7 @@ void EditorPropertyNodePath::_node_assign() {
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}
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void EditorPropertyNodePath::_node_clear() {
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if (pointer_mode) {
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emit_changed(_get_meta_pointer_property(), NodePath());
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} else {
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emit_changed(get_edited_property(), NodePath());
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}
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emit_changed(get_edited_property(), NodePath());
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update_property();
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}
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@ -3638,9 +3608,20 @@ bool EditorPropertyNodePath::is_drop_valid(const Dictionary &p_drag_data) const
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}
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void EditorPropertyNodePath::update_property() {
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Node *base_node = get_base_node();
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NodePath p;
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if (pointer_mode) {
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p = get_edited_object()->get(_get_meta_pointer_property());
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Variant val = get_edited_object()->get(get_edited_property());
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Node *n = Object::cast_to<Node>(val);
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if (n) {
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if (!n->is_inside_tree()) {
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return;
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}
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if (base_node) {
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p = base_node->get_path_to(n);
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} else {
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p = get_tree()->get_edited_scene_root()->get_path_to(n);
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}
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} else {
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p = get_edited_object()->get(get_edited_property());
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}
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@ -3654,15 +3635,6 @@ void EditorPropertyNodePath::update_property() {
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}
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assign->set_flat(true);
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Node *base_node = nullptr;
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if (base_hint != NodePath()) {
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if (get_tree()->get_root()->has_node(base_hint)) {
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base_node = get_tree()->get_root()->get_node(base_hint);
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}
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} else {
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base_node = Object::cast_to<Node>(get_edited_object());
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}
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if (!base_node || !base_node->has_node(p)) {
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assign->set_icon(Ref<Texture2D>());
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assign->set_text(p);
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@ -3682,10 +3654,10 @@ void EditorPropertyNodePath::update_property() {
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assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
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}
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void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root, bool p_pointer_mode) {
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pointer_mode = p_pointer_mode;
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void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root, bool p_editing_node) {
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base_hint = p_base_hint;
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valid_types = p_valid_types;
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editing_node = p_editing_node;
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use_path_from_scene_root = p_use_path_from_scene_root;
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}
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@ -3701,6 +3673,35 @@ void EditorPropertyNodePath::_notification(int p_what) {
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void EditorPropertyNodePath::_bind_methods() {
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}
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Node *EditorPropertyNodePath::get_base_node() {
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if (!base_hint.is_empty() && get_tree()->get_root()->has_node(base_hint)) {
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return get_tree()->get_root()->get_node(base_hint);
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}
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Node *base_node = Object::cast_to<Node>(get_edited_object());
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if (!base_node) {
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base_node = Object::cast_to<Node>(InspectorDock::get_inspector_singleton()->get_edited_object());
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}
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if (!base_node) {
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// Try a base node within history.
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if (EditorNode::get_singleton()->get_editor_selection_history()->get_path_size() > 0) {
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Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_path_object(0));
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if (base) {
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base_node = Object::cast_to<Node>(base);
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}
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}
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}
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if (use_path_from_scene_root) {
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if (get_edited_object()->has_method("get_root_path")) {
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base_node = Object::cast_to<Node>(get_edited_object()->call("get_root_path"));
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} else {
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base_node = get_tree()->get_edited_scene_root();
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}
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}
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return base_node;
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}
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EditorPropertyNodePath::EditorPropertyNodePath() {
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HBoxContainer *hbc = memnew(HBoxContainer);
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@ -781,20 +781,19 @@ class EditorPropertyNodePath : public EditorProperty {
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SceneTreeDialog *scene_tree = nullptr;
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NodePath base_hint;
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bool use_path_from_scene_root = false;
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bool pointer_mode = false;
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bool editing_node = false;
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Vector<StringName> valid_types;
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void _node_selected(const NodePath &p_path);
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void _node_assign();
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void _node_clear();
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Node *get_base_node();
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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bool is_drop_valid(const Dictionary &p_drag_data) const;
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String _get_meta_pointer_property() const;
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virtual Variant _get_cache_value(const StringName &p_prop, bool &r_valid) const override;
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virtual StringName _get_revert_property() const override;
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protected:
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virtual void _set_read_only(bool p_read_only) override;
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@ -803,7 +802,7 @@ protected:
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public:
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virtual void update_property() override;
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void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root = true, bool p_pointer_mode = false);
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void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root = true, bool p_editing_node = false);
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EditorPropertyNodePath();
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};
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@ -43,7 +43,7 @@
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bool EditorPropertyArrayObject::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (!name.begins_with("indices") && !name.begins_with(PackedScene::META_POINTER_PROPERTY_BASE + "indices")) {
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if (!name.begins_with("indices")) {
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return false;
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}
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@ -61,7 +61,7 @@ bool EditorPropertyArrayObject::_set(const StringName &p_name, const Variant &p_
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bool EditorPropertyArrayObject::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (!name.begins_with("indices") && !name.begins_with(PackedScene::META_POINTER_PROPERTY_BASE + "indices")) {
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if (!name.begins_with("indices")) {
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return false;
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}
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@ -192,7 +192,7 @@ void EditorPropertyArray::initialize_array(Variant &p_array) {
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}
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void EditorPropertyArray::_property_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
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if (!p_property.begins_with("indices") && !p_property.begins_with(PackedScene::META_POINTER_PROPERTY_BASE + "indices")) {
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if (!p_property.begins_with("indices")) {
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return;
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}
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@ -203,18 +203,7 @@ void EditorPropertyArray::_property_changed(const String &p_property, Variant p_
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index = p_property.get_slice("/", 1).to_int();
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}
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Variant array;
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const Variant &original_array = object->get_array();
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if (original_array.get_type() == Variant::ARRAY) {
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// Needed to preserve type of TypedArrays in meta pointer properties.
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Array temp;
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temp.assign(original_array.duplicate());
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array = temp;
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} else {
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array = original_array.duplicate();
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}
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Variant array = object->get_array().duplicate();
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array.set(index, p_value);
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object->set_array(array);
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emit_changed(get_edited_property(), array, "", true);
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@ -45,8 +45,6 @@
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#define PACKED_SCENE_VERSION 3
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const String PackedScene::META_POINTER_PROPERTY_BASE = "metadata/_editor_prop_ptr_";
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bool SceneState::can_instantiate() const {
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return nodes.size() > 0;
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}
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@ -246,13 +244,14 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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const Variant &prop_variant = props[nprops[j].value];
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if (prop_variant.get_type() == Variant::ARRAY) {
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if (Engine::get_singleton()->is_editor_hint()) {
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// If editor, simply set the original array of NodePaths.
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node->set(prop_name, prop_variant);
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continue;
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}
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const Array &array = prop_variant;
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if (Engine::get_singleton()->is_editor_hint()) {
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if (array.get_typed_builtin() == Variant::NODE_PATH) {
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// If editor, simply set the original array of NodePaths.
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node->set(prop_name, prop_variant);
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continue;
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}
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}
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for (int k = 0; k < array.size(); k++) {
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DeferredNodePathProperties dnp;
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dnp.path = array[k];
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@ -263,16 +262,12 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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}
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} else {
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node->set(PackedScene::META_POINTER_PROPERTY_BASE + String(prop_name), prop_variant);
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if (!Engine::get_singleton()->is_editor_hint()) {
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// If not editor, do an actual deferred sed of the property path.
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DeferredNodePathProperties dnp;
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dnp.path = prop_variant;
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dnp.base = node;
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dnp.property = prop_name;
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deferred_node_paths.push_back(dnp);
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}
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// Do an actual deferred set of the property path.
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DeferredNodePathProperties dnp;
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dnp.path = prop_variant;
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dnp.base = node;
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dnp.property = prop_name;
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deferred_node_paths.push_back(dnp);
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}
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continue;
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}
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@ -626,9 +621,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
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if (E.name == META_PROPERTY_MISSING_RESOURCES) {
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continue; // Ignore this property when packing.
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}
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if (E.name.begins_with(PackedScene::META_POINTER_PROPERTY_BASE)) {
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continue; // do not save.
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}
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// If instance or inheriting, not saving if property requested so.
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if (!states_stack.is_empty()) {
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@ -642,11 +634,15 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
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bool use_deferred_node_path_bit = false;
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if (E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_NODE_TYPE) {
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value = p_node->get(PackedScene::META_POINTER_PROPERTY_BASE + E.name);
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if (value.get_type() == Variant::OBJECT) {
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if (Node *n = Object::cast_to<Node>(value)) {
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value = p_node->get_path_to(n);
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}
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use_deferred_node_path_bit = true;
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}
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if (value.get_type() != Variant::NODE_PATH) {
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continue; //was never set, ignore.
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}
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use_deferred_node_path_bit = true;
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} else if (E.type == Variant::OBJECT && missing_resource_properties.has(E.name)) {
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// Was this missing resource overridden? If so do not save the old value.
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Ref<Resource> ures = value;
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@ -665,7 +661,22 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
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}
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Variant::Type subtype = Variant::Type(subtype_string.to_int());
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use_deferred_node_path_bit = subtype == Variant::OBJECT && subtype_hint == PROPERTY_HINT_NODE_TYPE;
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if (subtype == Variant::OBJECT && subtype_hint == PROPERTY_HINT_NODE_TYPE) {
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use_deferred_node_path_bit = true;
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Array array = value;
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Array new_array;
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for (int i = 0; i < array.size(); i++) {
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Variant elem = array[i];
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if (elem.get_type() == Variant::OBJECT) {
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if (Node *n = Object::cast_to<Node>(elem)) {
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new_array.push_back(p_node->get_path_to(n));
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continue;
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}
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}
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new_array.push_back(elem);
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}
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value = new_array;
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}
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}
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}
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@ -1791,10 +1802,6 @@ void SceneState::add_editable_instance(const NodePath &p_path) {
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editable_instances.push_back(p_path);
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}
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String SceneState::get_meta_pointer_property(const String &p_property) {
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return PackedScene::META_POINTER_PROPERTY_BASE + p_property;
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}
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Vector<String> SceneState::_get_node_groups(int p_idx) const {
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Vector<StringName> groups = get_node_groups(p_idx);
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Vector<String> ret;
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@ -221,8 +221,6 @@ protected:
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virtual void reset_state() override;
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public:
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static const String META_POINTER_PROPERTY_BASE;
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enum GenEditState {
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GEN_EDIT_STATE_DISABLED,
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GEN_EDIT_STATE_INSTANCE,
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