mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
Fix description of Vector2/3.dot
A 90 degree angle is a right angle.
This commit is contained in:
parent
71699e08c9
commit
451d0999ca
@ -196,7 +196,7 @@
|
||||
<param index="0" name="with" type="Vector2" />
|
||||
<description>
|
||||
Returns the dot product of this vector and [param with]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player.
|
||||
The dot product will be [code]0[/code] for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
|
||||
The dot product will be [code]0[/code] for a right angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
|
||||
When using unit (normalized) vectors, the result will always be between [code]-1.0[/code] (180 degree angle) when the vectors are facing opposite directions, and [code]1.0[/code] (0 degree angle) when the vectors are aligned.
|
||||
[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].
|
||||
</description>
|
||||
|
@ -171,7 +171,7 @@
|
||||
<param index="0" name="with" type="Vector3" />
|
||||
<description>
|
||||
Returns the dot product of this vector and [param with]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player.
|
||||
The dot product will be [code]0[/code] for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
|
||||
The dot product will be [code]0[/code] for a right angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
|
||||
When using unit (normalized) vectors, the result will always be between [code]-1.0[/code] (180 degree angle) when the vectors are facing opposite directions, and [code]1.0[/code] (0 degree angle) when the vectors are aligned.
|
||||
[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].
|
||||
</description>
|
||||
|
Loading…
Reference in New Issue
Block a user