Sky: No more auto-selecting REALTIME mode if radiance is not 256

This commit is contained in:
Alexis Breust 2024-09-04 10:54:08 +02:00
parent 5ca419e32c
commit 44e526d3d5
2 changed files with 2 additions and 2 deletions

View File

@ -912,7 +912,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p
RS::SkyMode sky_mode = sky->mode;
if (sky_mode == RS::SKY_MODE_AUTOMATIC) {
if (shader_data->uses_time || shader_data->uses_position) {
if ((shader_data->uses_time || shader_data->uses_position) && sky->radiance_size == 256) {
update_single_frame = true;
sky_mode = RS::SKY_MODE_REALTIME;
} else if (shader_data->uses_light || shader_data->ubo_size > 0) {

View File

@ -1251,7 +1251,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
RS::SkyMode sky_mode = sky->mode;
if (sky_mode == RS::SKY_MODE_AUTOMATIC) {
if (shader_data->uses_time || shader_data->uses_position) {
if ((shader_data->uses_time || shader_data->uses_position) && sky->radiance_size == 256) {
update_single_frame = true;
sky_mode = RS::SKY_MODE_REALTIME;
} else if (shader_data->uses_light || shader_data->ubo_size > 0) {