Rename Camera2D's smoothing to position_smoothing

For Camera2D:
`smoothing_enabled` ->  `position_smoothing_enabled`
`set_enable_follow_smoothing` -> `set_position_smoothing_enabled`
`is_follow_smoothing_enabled` -> `is_position_smoothing_enabled`
`smoothing_speed` -> `position_smoothing_speed`
`set_follow_smoothing` -> `set_position_smoothing_speed`
`get_follow_smoothing` -> `get_position_smoothing_speed`
This commit is contained in:
Micky 2022-09-14 13:38:15 +02:00
parent 5aadc618b6
commit 43b9cc96da
4 changed files with 50 additions and 38 deletions

View File

@ -52,14 +52,14 @@
<return type="Vector2" /> <return type="Vector2" />
<description> <description>
Returns this camera's target position, in global coordinates. Returns this camera's target position, in global coordinates.
[b]Note:[/b] The returned value is not the same as [member Node2D.global_position], as it is affected by the drag properties. It is also not the same as the current position if [member smoothing_enabled] is [code]true[/code] (see [method get_screen_center_position]). [b]Note:[/b] The returned value is not the same as [member Node2D.global_position], as it is affected by the drag properties. It is also not the same as the current position if [member position_smoothing_enabled] is [code]true[/code] (see [method get_screen_center_position]).
</description> </description>
</method> </method>
<method name="reset_smoothing"> <method name="reset_smoothing">
<return type="void" /> <return type="void" />
<description> <description>
Sets the camera's position immediately to its current smoothing destination. Sets the camera's position immediately to its current smoothing destination.
This method has no effect if [member smoothing_enabled] is [code]false[/code]. This method has no effect if [member position_smoothing_enabled] is [code]false[/code].
</description> </description>
</method> </method>
<method name="set_drag_margin"> <method name="set_drag_margin">
@ -138,7 +138,7 @@
</member> </member>
<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false"> <member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">
If [code]true[/code], the camera smoothly stops when reaches its limits. If [code]true[/code], the camera smoothly stops when reaches its limits.
This property has no effect if [member smoothing_enabled] is [code]false[/code]. This property has no effect if [member position_smoothing_enabled] is [code]false[/code].
[b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing]. [b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing].
</member> </member>
<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000"> <member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
@ -147,6 +147,12 @@
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)"> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The camera's relative offset. Useful for looking around or camera shake animations. The offsetted camera can go past the limits defined in [member limit_top], [member limit_bottom], [member limit_left] and [member limit_right]. The camera's relative offset. Useful for looking around or camera shake animations. The offsetted camera can go past the limits defined in [member limit_top], [member limit_bottom], [member limit_left] and [member limit_right].
</member> </member>
<member name="position_smoothing_enabled" type="bool" setter="set_position_smoothing_enabled" getter="is_position_smoothing_enabled" default="false">
If [code]true[/code], the camera's view smoothly moves towards its target position at [member position_smoothing_speed].
</member>
<member name="position_smoothing_speed" type="float" setter="set_position_smoothing_speed" getter="get_position_smoothing_speed" default="5.0">
Speed in pixels per second of the camera's smoothing effect when [member position_smoothing_enabled] is [code]true[/code].
</member>
<member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="Camera2D.Camera2DProcessCallback" default="1"> <member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="Camera2D.Camera2DProcessCallback" default="1">
The camera's process callback. See [enum Camera2DProcessCallback]. The camera's process callback. See [enum Camera2DProcessCallback].
</member> </member>
@ -157,12 +163,6 @@
<member name="rotation_smoothing_speed" type="float" setter="set_rotation_smoothing_speed" getter="get_rotation_smoothing_speed" default="5.0"> <member name="rotation_smoothing_speed" type="float" setter="set_rotation_smoothing_speed" getter="get_rotation_smoothing_speed" default="5.0">
The angular, asymptotic speed of the camera's rotation smoothing effect when [member rotation_smoothing_enabled] is [code]true[/code]. The angular, asymptotic speed of the camera's rotation smoothing effect when [member rotation_smoothing_enabled] is [code]true[/code].
</member> </member>
<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false">
If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].
</member>
<member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" default="5.0">
Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code].
</member>
<member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2(1, 1)"> <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2(1, 1)">
The camera's zoom. A zoom of [code]Vector(2, 2)[/code] doubles the size seen in the viewport. A zoom of [code]Vector(0.5, 0.5)[/code] halves the size seen in the viewport. The camera's zoom. A zoom of [code]Vector(2, 2)[/code] doubles the size seen in the viewport. A zoom of [code]Vector(0.5, 0.5)[/code] halves the size seen in the viewport.
</member> </member>

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@ -310,6 +310,7 @@ static const char *gdscript_function_renames[][2] = {
{ "get_error_string", "get_error_message" }, // JSON { "get_error_string", "get_error_message" }, // JSON
{ "get_filename", "get_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places { "get_filename", "get_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places
{ "get_focus_neighbour", "get_focus_neighbor" }, // Control { "get_focus_neighbour", "get_focus_neighbor" }, // Control
{ "get_follow_smoothing", "get_position_smoothing_speed" }, // Camera2D
{ "get_font_types", "get_font_type_list" }, // Theme { "get_font_types", "get_font_type_list" }, // Theme
{ "get_frame_color", "get_color" }, // ColorRect { "get_frame_color", "get_color" }, // ColorRect
{ "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer
@ -417,6 +418,7 @@ static const char *gdscript_function_renames[][2] = {
{ "is_commiting_action", "is_committing_action" }, // UndoRedo { "is_commiting_action", "is_committing_action" }, // UndoRedo
{ "is_doubleclick", "is_double_click" }, // InputEventMouseButton { "is_doubleclick", "is_double_click" }, // InputEventMouseButton
{ "is_draw_red", "is_draw_warning" }, // EditorProperty { "is_draw_red", "is_draw_warning" }, // EditorProperty
{ "is_follow_smoothing_enabled", "is_position_smoothing_enabled" }, // Camera2D
{ "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D { "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D
{ "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin { "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
{ "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D { "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D
@ -497,11 +499,13 @@ static const char *gdscript_function_renames[][2] = {
{ "set_d", "set_distance" }, // WorldMarginShape2D { "set_d", "set_distance" }, // WorldMarginShape2D
{ "set_doubleclick", "set_double_click" }, // InputEventMouseButton { "set_doubleclick", "set_double_click" }, // InputEventMouseButton
{ "set_draw_red", "set_draw_warning" }, // EditorProperty { "set_draw_red", "set_draw_warning" }, // EditorProperty
{ "set_enable_follow_smoothing", "set_position_smoothing_enabled" }, // Camera2D
{ "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton
{ "set_endian_swap", "set_big_endian" }, // File { "set_endian_swap", "set_big_endian" }, // File
{ "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit
{ "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places { "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places
{ "set_focus_neighbour", "set_focus_neighbor" }, // Control { "set_focus_neighbour", "set_focus_neighbor" }, // Control
{ "set_follow_smoothing", "set_position_smoothing_speed" }, // Camera2D
{ "set_frame_color", "set_color" }, // ColorRect { "set_frame_color", "set_color" }, // ColorRect
{ "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer
{ "set_gravity_distance_scale", "set_gravity_point_distance_scale" }, // Area2D { "set_gravity_distance_scale", "set_gravity_point_distance_scale" }, // Area2D
@ -747,6 +751,7 @@ static const char *csharp_function_renames[][2] = {
{ "GetEndianSwap", "IsBigEndian" }, // File { "GetEndianSwap", "IsBigEndian" }, // File
{ "GetErrorString", "GetErrorMessage" }, // JSON { "GetErrorString", "GetErrorMessage" }, // JSON
{ "GetFocusNeighbour", "GetFocusNeighbor" }, // Control { "GetFocusNeighbour", "GetFocusNeighbor" }, // Control
{ "GetFollowSmoothing", "GetFollowSmoothingSpeed" }, // Camera2D
{ "GetFontTypes", "GetFontTypeList" }, // Theme { "GetFontTypes", "GetFontTypeList" }, // Theme
{ "GetFrameColor", "GetColor" }, // ColorRect { "GetFrameColor", "GetColor" }, // ColorRect
{ "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer
@ -851,6 +856,7 @@ static const char *csharp_function_renames[][2] = {
{ "IsAParentOf", "IsAncestorOf" }, // Node { "IsAParentOf", "IsAncestorOf" }, // Node
{ "IsCommitingAction", "IsCommittingAction" }, // UndoRedo { "IsCommitingAction", "IsCommittingAction" }, // UndoRedo
{ "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton { "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton
{ "IsFollowSmoothingEnabled", "IsPositionSmoothingEnabled" }, // Camera2D
{ "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D { "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D
{ "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin { "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
{ "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node { "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node
@ -926,10 +932,12 @@ static const char *csharp_function_renames[][2] = {
{ "SetCursorPosition", "SetCaretColumn" }, // LineEdit { "SetCursorPosition", "SetCaretColumn" }, // LineEdit
{ "SetD", "SetDistance" }, // WorldMarginShape2D { "SetD", "SetDistance" }, // WorldMarginShape2D
{ "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton
{ "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D
{ "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton
{ "SetEndianSwap", "SetBigEndian" }, // File { "SetEndianSwap", "SetBigEndian" }, // File
{ "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit { "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit
{ "SetFocusNeighbour", "SetFocusNeighbor" }, // Control { "SetFocusNeighbour", "SetFocusNeighbor" }, // Control
{ "SetFollowSmoothing", "SetFollowSmoothingSpeed" }, // Camera2D
{ "SetFrameColor", "SetColor" }, // ColorRect { "SetFrameColor", "SetColor" }, // ColorRect
{ "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer { "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer
{ "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D { "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D
@ -1126,6 +1134,8 @@ static const char *gdscript_properties_renames[][2] = {
{ "selectedframe", "selected_frame" }, // Theme { "selectedframe", "selected_frame" }, // Theme
{ "size_override_stretch", "size_2d_override_stretch" }, // SubViewport { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport
{ "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D { "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D
{ "smoothing_enabled", "follow_smoothing_enabled" }, // Camera2D
{ "smoothing_speed", "position_smoothing_speed" }, // Camera2D
{ "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment { "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment
{ "ss_reflections_enabled", "ssr_enabled" }, // Environment { "ss_reflections_enabled", "ssr_enabled" }, // Environment
{ "ss_reflections_fade_in", "ssr_fade_in" }, // Environment { "ss_reflections_fade_in", "ssr_fade_in" }, // Environment
@ -1217,6 +1227,8 @@ static const char *csharp_properties_renames[][2] = {
{ "Selectedframe", "SelectedFrame" }, // Theme { "Selectedframe", "SelectedFrame" }, // Theme
{ "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport
{ "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D { "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D
{ "SmoothingEnabled", "FollowSmoothingEnabled" }, // Camera2D
{ "SmoothingSpeed", "FollowSmoothingSpeed" }, // Camera2D
{ "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment { "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment
{ "SsReflectionsEnabled", "SsrEnabled" }, // Environment { "SsReflectionsEnabled", "SsrEnabled" }, // Environment
{ "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment { "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment

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@ -155,11 +155,11 @@ Transform2D Camera2D::get_camera_transform() {
} }
} }
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { if (follow_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); real_t c = position_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos; smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos; ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; //camera_pos=camera_pos*(1.0-position_smoothing_speed)+new_camera_pos*position_smoothing_speed;
} else { } else {
ret_camera_pos = smoothed_camera_pos = camera_pos; ret_camera_pos = smoothed_camera_pos = camera_pos;
} }
@ -183,7 +183,7 @@ Transform2D Camera2D::get_camera_transform() {
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale); Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
if (!smoothing_enabled || !limit_smoothing_enabled) { if (!follow_smoothing_enabled || !limit_smoothing_enabled) {
if (screen_rect.position.x < limit[SIDE_LEFT]) { if (screen_rect.position.x < limit[SIDE_LEFT]) {
screen_rect.position.x = limit[SIDE_LEFT]; screen_rect.position.x = limit[SIDE_LEFT];
} }
@ -428,7 +428,7 @@ void Camera2D::set_current(bool p_current) {
void Camera2D::_update_process_internal_for_smoothing() { void Camera2D::_update_process_internal_for_smoothing() {
bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()); bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint());
bool is_any_smoothing_valid = smoothing > 0 || rotation_smoothing_speed > 0; bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0;
bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor; bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor;
set_process_internal(enabled); set_process_internal(enabled);
@ -525,13 +525,13 @@ void Camera2D::align() {
_update_scroll(); _update_scroll();
} }
void Camera2D::set_follow_smoothing(real_t p_speed) { void Camera2D::set_position_smoothing_speed(real_t p_speed) {
smoothing = p_speed; position_smoothing_speed = p_speed;
_update_process_internal_for_smoothing(); _update_process_internal_for_smoothing();
} }
real_t Camera2D::get_follow_smoothing() const { real_t Camera2D::get_position_smoothing_speed() const {
return smoothing; return position_smoothing_speed;
} }
void Camera2D::set_rotation_smoothing_speed(real_t p_speed) { void Camera2D::set_rotation_smoothing_speed(real_t p_speed) {
@ -607,18 +607,18 @@ real_t Camera2D::get_drag_horizontal_offset() const {
void Camera2D::_set_old_smoothing(real_t p_enable) { void Camera2D::_set_old_smoothing(real_t p_enable) {
//compatibility //compatibility
if (p_enable > 0) { if (p_enable > 0) {
smoothing_enabled = true; follow_smoothing_enabled = true;
set_follow_smoothing(p_enable); set_position_smoothing_speed(p_enable);
} }
} }
void Camera2D::set_enable_follow_smoothing(bool p_enabled) { void Camera2D::set_position_smoothing_enabled(bool p_enabled) {
smoothing_enabled = p_enabled; follow_smoothing_enabled = p_enabled;
notify_property_list_changed(); notify_property_list_changed();
} }
bool Camera2D::is_follow_smoothing_enabled() const { bool Camera2D::is_position_smoothing_enabled() const {
return smoothing_enabled; return follow_smoothing_enabled;
} }
void Camera2D::set_custom_viewport(Node *p_viewport) { void Camera2D::set_custom_viewport(Node *p_viewport) {
@ -689,7 +689,7 @@ bool Camera2D::is_margin_drawing_enabled() const {
} }
void Camera2D::_validate_property(PropertyInfo &p_property) const { void Camera2D::_validate_property(PropertyInfo &p_property) const {
if (!smoothing_enabled && p_property.name == "smoothing_speed") { if (!follow_smoothing_enabled && p_property.name == "smoothing_speed") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR; p_property.usage = PROPERTY_USAGE_NO_EDITOR;
} }
if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") { if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") {
@ -746,11 +746,11 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport); ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport);
ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport); ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport);
ClassDB::bind_method(D_METHOD("set_follow_smoothing", "follow_smoothing"), &Camera2D::set_follow_smoothing); ClassDB::bind_method(D_METHOD("set_position_smoothing_speed", "position_smoothing_speed"), &Camera2D::set_position_smoothing_speed);
ClassDB::bind_method(D_METHOD("get_follow_smoothing"), &Camera2D::get_follow_smoothing); ClassDB::bind_method(D_METHOD("get_position_smoothing_speed"), &Camera2D::get_position_smoothing_speed);
ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing); ClassDB::bind_method(D_METHOD("set_position_smoothing_enabled", "position_smoothing_speed"), &Camera2D::set_position_smoothing_enabled);
ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled); ClassDB::bind_method(D_METHOD("is_position_smoothing_enabled"), &Camera2D::is_position_smoothing_enabled);
ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled); ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled);
ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled); ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled);
@ -788,9 +788,9 @@ void Camera2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
ADD_GROUP("Smoothing", "smoothing_"); ADD_GROUP("Follow Smoothing", "follow_smoothing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled"), "set_position_smoothing_enabled", "is_position_smoothing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_follow_smoothing", "get_follow_smoothing"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed");
ADD_GROUP("Rotation Smoothing", "rotation_smoothing_"); ADD_GROUP("Rotation Smoothing", "rotation_smoothing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled");

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@ -65,8 +65,8 @@ protected:
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER; AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
bool ignore_rotation = true; bool ignore_rotation = true;
bool current = false; bool current = false;
real_t smoothing = 5.0; real_t position_smoothing_speed = 5.0;
bool smoothing_enabled = false; bool follow_smoothing_enabled = false;
real_t camera_angle = 0.0; real_t camera_angle = 0.0;
real_t rotation_smoothing_speed = 5.0; real_t rotation_smoothing_speed = 5.0;
@ -140,11 +140,11 @@ public:
void set_drag_vertical_offset(real_t p_offset); void set_drag_vertical_offset(real_t p_offset);
real_t get_drag_vertical_offset() const; real_t get_drag_vertical_offset() const;
void set_enable_follow_smoothing(bool p_enabled); void set_position_smoothing_enabled(bool p_enabled);
bool is_follow_smoothing_enabled() const; bool is_position_smoothing_enabled() const;
void set_follow_smoothing(real_t p_speed); void set_position_smoothing_speed(real_t p_speed);
real_t get_follow_smoothing() const; real_t get_position_smoothing_speed() const;
void set_rotation_smoothing_speed(real_t p_speed); void set_rotation_smoothing_speed(real_t p_speed);
real_t get_rotation_smoothing_speed() const; real_t get_rotation_smoothing_speed() const;