Merge pull request #79922 from Auburn/cellular-jitter-fix

FastNoiseLite: Fix cellular jitter using incorrect default value
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Rémi Verschelde 2023-08-17 12:28:41 +02:00
commit 4332a798f9
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2 changed files with 2 additions and 2 deletions

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@ -13,7 +13,7 @@
<member name="cellular_distance_function" type="int" setter="set_cellular_distance_function" getter="get_cellular_distance_function" enum="FastNoiseLite.CellularDistanceFunction" default="0">
Determines how the distance to the nearest/second-nearest point is computed. See [enum CellularDistanceFunction] for options.
</member>
<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45">
<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="1.0">
Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid.
</member>
<member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="1">

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@ -116,7 +116,7 @@ private:
// Cellular specific.
CellularDistanceFunction cellular_distance_function = DISTANCE_EUCLIDEAN;
CellularReturnType cellular_return_type = RETURN_DISTANCE;
real_t cellular_jitter = 0.45;
real_t cellular_jitter = 1.0;
// Domain warp specific.
bool domain_warp_enabled = false;