Change bundle name rules on iOS to match Apple's requirements

Changed the bundle identifier verification to match the official
verficiation.
https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier

This help developers to migrate existing games to godot without
constantly having to change the bundle identifier in the generated
XCode project.
This commit is contained in:
Jonas Bernemann 2019-12-13 23:01:30 +01:00
parent 12ee35737f
commit 41c3c77e80

View File

@ -114,54 +114,14 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
return false;
}
int segments = 0;
bool first = true;
for (int i = 0; i < pname.length(); i++) {
CharType c = pname[i];
if (first && c == '.') {
if (r_error) {
*r_error = TTR("Identifier segments must be of non-zero length.");
}
return false;
}
if (c == '.') {
segments++;
first = true;
continue;
}
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-')) {
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-' || c == '.')) {
if (r_error) {
*r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
}
return false;
}
if (first && (c >= '0' && c <= '9')) {
if (r_error) {
*r_error = TTR("A digit cannot be the first character in a Identifier segment.");
}
return false;
}
if (first && c == '-') {
if (r_error) {
*r_error = vformat(TTR("The character '%s' cannot be the first character in a Identifier segment."), String::chr(c));
}
return false;
}
first = false;
}
if (segments == 0) {
if (r_error) {
*r_error = TTR("The Identifier must have at least one '.' separator.");
}
return false;
}
if (first) {
if (r_error) {
*r_error = TTR("Identifier segments must be of non-zero length.");
}
return false;
}
return true;