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More precise InputMap Axis descriptions in project settings.
Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
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@ -56,6 +56,20 @@ static const char* _button_names[JOY_BUTTON_MAX]={
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"D-Pad Right"
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};
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static const char* _axis_names[JOY_AXIS_MAX*2] = {
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" (Left Stick Left)",
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" (Left Stick Right)",
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" (Left Stick Up)",
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" (Left Stick Down)",
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" (Right Stick Left)",
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" (Right Stick Right)",
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" (Right Stick Up)",
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" (Right Stick Down)",
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"","","","",
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"", " (L2)",
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"", " (R2)"
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};
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void ProjectSettings::_notification(int p_what) {
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if (p_what==NOTIFICATION_ENTER_TREE) {
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@ -342,19 +356,7 @@ void ProjectSettings::_add_item(int p_item){
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device_index->clear();
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for(int i=0;i<JOY_AXIS_MAX*2;i++) {
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String desc;
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int ax=i/2;
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if (ax==0 || ax==1)
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desc=" (Left Stick)";
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else if (ax==2 || ax==3)
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desc=" (Right Stick)";
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else if (ax==6)
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desc=" (L2)";
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else if (ax==7)
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desc=" (R2)";
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String desc = _axis_names[i];
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device_index->add_item("Axis "+itos(i/2)+" "+(i&1?"+":"-")+desc);
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}
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device_input->popup_centered(Size2(350,95));
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@ -541,18 +543,10 @@ void ProjectSettings::_update_actions() {
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} break;
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case InputEvent::JOYSTICK_MOTION: {
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String desc;
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int ax = ie.joy_motion.axis;
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if (ax==0 || ax==1)
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desc=" (Left Stick).";
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else if (ax==2 || ax==3)
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desc=" (Right Stick).";
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else if (ax==6)
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desc=" (L2).";
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else if (ax==7)
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desc=" (R2).";
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String str = "Device "+itos(ie.device)+", Axis "+itos(ie.joy_motion.axis)+" "+(ie.joy_motion.axis_value<0?"-":"+")+desc;
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int n = 2*ax + (ie.joy_motion.axis_value<0 ? 0:1);
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String desc = _axis_names[n];
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String str = "Device "+itos(ie.device)+", Axis "+itos(ax)+" "+(ie.joy_motion.axis_value<0?"-":"+")+desc +".";
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action->set_text(0,str);
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action->set_icon(0,get_icon("JoyAxis","EditorIcons"));
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} break;
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