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Fix camera reparenting
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@ -266,6 +266,8 @@ void Camera2D::_notification(int p_what) {
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clear_current();
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}
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viewport = nullptr;
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just_exited_tree = true;
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callable_mp(this, &Camera2D::_reset_just_exited).call_deferred();
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} break;
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#ifdef TOOLS_ENABLED
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@ -438,6 +440,10 @@ void Camera2D::_update_process_internal_for_smoothing() {
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void Camera2D::make_current() {
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ERR_FAIL_COND(!enabled || !is_inside_tree());
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get_tree()->call_group(group_name, "_make_current", this);
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if (just_exited_tree) {
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// If camera exited the scene tree in the same frame, group call will skip it, so this needs to be called manually.
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_make_current(this);
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}
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_update_scroll();
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}
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@ -51,6 +51,7 @@ protected:
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Point2 camera_pos;
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Point2 smoothed_camera_pos;
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bool first = true;
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bool just_exited_tree = false;
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ObjectID custom_viewport_id; // to check validity
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Viewport *custom_viewport = nullptr;
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@ -88,6 +89,7 @@ protected:
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void _update_scroll();
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void _make_current(Object *p_which);
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void _reset_just_exited() { just_exited_tree = false; }
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void _set_old_smoothing(real_t p_enable);
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