mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
Switched the space shooter demo from none fixed process to fixed process
(cherry picked from commit a9d246ea6c
)
This commit is contained in:
parent
331a0aed71
commit
3efe43fb8b
@ -10,7 +10,7 @@ var speed_y = 0.0
|
||||
var destroyed = false
|
||||
|
||||
|
||||
func _process(delta):
|
||||
func _fixed_process(delta):
|
||||
translate(Vector2(SPEED, speed_y)*delta)
|
||||
|
||||
|
||||
@ -23,7 +23,7 @@ func destroy():
|
||||
return
|
||||
destroyed = true
|
||||
get_node("anim").play("explode")
|
||||
set_process(false)
|
||||
set_fixed_process(false)
|
||||
get_node("sfx").play("sound_explode")
|
||||
# Accumulate points
|
||||
get_node("/root/game_state").points += 1
|
||||
@ -34,7 +34,7 @@ func is_enemy():
|
||||
|
||||
|
||||
func _on_visibility_enter_screen():
|
||||
set_process(true)
|
||||
set_fixed_process(true)
|
||||
# Make it spin!
|
||||
get_node("anim").play("spin")
|
||||
|
||||
|
@ -7,7 +7,7 @@ const SPEED = -200
|
||||
var destroyed=false
|
||||
|
||||
|
||||
func _process(delta):
|
||||
func _fixed_process(delta):
|
||||
get_parent().translate(Vector2(SPEED*delta, 0))
|
||||
|
||||
|
||||
@ -20,14 +20,14 @@ func destroy():
|
||||
return
|
||||
destroyed = true
|
||||
get_node("anim").play("explode")
|
||||
set_process(false)
|
||||
set_fixed_process(false)
|
||||
get_node("sfx").play("sound_explode")
|
||||
# Accumulate points
|
||||
get_node("/root/game_state").points += 5
|
||||
|
||||
|
||||
func _on_visibility_enter_screen():
|
||||
set_process(true)
|
||||
set_fixed_process(true)
|
||||
get_node("anim").play("zigzag")
|
||||
get_node("anim").seek(randf()*2.0) # Make it start from any pos
|
||||
|
||||
|
@ -9,7 +9,7 @@ var shoot_timeout = 0
|
||||
var destroyed=false
|
||||
|
||||
|
||||
func _process(delta):
|
||||
func _fixed_process(delta):
|
||||
translate(Vector2(SPEED*delta, 0))
|
||||
shoot_timeout -= delta
|
||||
|
||||
@ -33,18 +33,14 @@ func destroy():
|
||||
return
|
||||
destroyed = true
|
||||
get_node("anim").play("explode")
|
||||
set_process(false)
|
||||
set_fixed_process(false)
|
||||
get_node("sfx").play("sound_explode")
|
||||
# Accumulate points
|
||||
get_node("/root/game_state").points += 10
|
||||
|
||||
|
||||
func _ready():
|
||||
set_fixed_process(true)
|
||||
|
||||
|
||||
func _on_visibility_enter_screen():
|
||||
set_process(true)
|
||||
set_fixed_process(true)
|
||||
|
||||
|
||||
func _on_visibility_exit_screen():
|
||||
|
@ -7,13 +7,13 @@ var offset = 0
|
||||
|
||||
|
||||
func stop():
|
||||
set_process(false)
|
||||
set_fixed_process(false)
|
||||
|
||||
|
||||
func _process(delta):
|
||||
func _fixed_process(delta):
|
||||
offset += delta*SPEED
|
||||
set_pos(Vector2(offset, 0))
|
||||
|
||||
|
||||
func _ready():
|
||||
set_process(true)
|
||||
set_fixed_process(true)
|
||||
|
@ -9,7 +9,7 @@ var prev_shooting = false
|
||||
var killed = false
|
||||
|
||||
|
||||
func _process(delta):
|
||||
func _fixed_process(delta):
|
||||
var motion = Vector2()
|
||||
if Input.is_action_pressed("move_up"):
|
||||
motion += Vector2(0, -1)
|
||||
@ -53,7 +53,7 @@ func _process(delta):
|
||||
|
||||
func _ready():
|
||||
screen_size = get_viewport().get_rect().size
|
||||
set_process(true)
|
||||
set_fixed_process(true)
|
||||
|
||||
|
||||
func _hit_something():
|
||||
|
Loading…
Reference in New Issue
Block a user