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Added fullscreen and distraction free mode shorcuts
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@ -171,6 +171,19 @@ void EditorNode::_unhandled_input(const InputEvent& p_event) {
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if (p_event.type==InputEvent::KEY && p_event.key.pressed && !p_event.key.echo && !gui_base->get_viewport()->gui_has_modal_stack()) {
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if (ED_IS_SHORTCUT("editor/fullscreen_mode", p_event)) {
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if (distraction_free_mode) {
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distraction_free_mode = false;
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_update_top_menu_visibility();
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} else {
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set_docks_visible(!get_docks_visible());
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}
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}
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if (ED_IS_SHORTCUT("editor/distraction_free_mode", p_event)) {
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set_distraction_free_mode(!get_distraction_free_mode());
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}
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switch(p_event.key.scancode) {
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/*case KEY_F1:
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@ -193,18 +206,6 @@ void EditorNode::_unhandled_input(const InputEvent& p_event) {
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case KEY_F6: _menu_option_confirm(RUN_PLAY_SCENE,true); break;
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//case KEY_F7: _menu_option_confirm(RUN_PAUSE,true); break;
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case KEY_F8: _menu_option_confirm(RUN_STOP,true); break;*/
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case KEY_F11: {
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if (p_event.key.mod.shift) {
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if (p_event.key.mod.control) {
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set_distraction_free_mode(!get_distraction_free_mode());
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} else if (distraction_free_mode) {
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distraction_free_mode = false;
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_update_top_menu_visibility();
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} else {
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set_docks_visible(!get_docks_visible());
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}
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}
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} break;
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}
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}
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@ -5604,6 +5605,8 @@ EditorNode::EditorNode() {
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prev_scene->set_pos(Point2(3,24));
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prev_scene->hide();
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ED_SHORTCUT("editor/fullscreen_mode",TTR("Fullscreen Mode"),KEY_MASK_SHIFT|KEY_F11);
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ED_SHORTCUT("editor/distraction_free_mode",TTR("Distraction Free Mode"),KEY_MASK_CMD|KEY_MASK_SHIFT|KEY_F11);
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Separator *vs=NULL;
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