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New node will be added to root node if nothing is selected
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@ -1059,14 +1059,15 @@ void SceneTreeDock::_create() {
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if (edited_scene) {
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// If root exists in edited scene
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parent = scene_tree->get_selected();
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ERR_FAIL_COND(!parent);
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} else {
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if( !parent )
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parent = edited_scene;
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} else {
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// If no root exist in edited scene
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parent = scene_root;
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ERR_FAIL_COND(!parent);
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}
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Object *c = create_dialog->instance_selected();
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