Use GDREGISTER_CLASS macro for SkeletonModification classes

This was likely an oversight from merging this PR after `GDREGISTER_CLASS`
was introduced. It's equivalent, unless the class is actually disabled.
This commit is contained in:
Rémi Verschelde 2022-12-06 15:03:48 +01:00
parent 43e9ca40ff
commit 3b6756b745
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@ -827,14 +827,14 @@ void register_scene_types() {
GDREGISTER_CLASS(ConvexPolygonShape3D);
GDREGISTER_CLASS(ConcavePolygonShape3D);
ClassDB::register_class<SkeletonModificationStack3D>();
ClassDB::register_class<SkeletonModification3D>();
ClassDB::register_class<SkeletonModification3DLookAt>();
ClassDB::register_class<SkeletonModification3DCCDIK>();
ClassDB::register_class<SkeletonModification3DFABRIK>();
ClassDB::register_class<SkeletonModification3DJiggle>();
ClassDB::register_class<SkeletonModification3DTwoBoneIK>();
ClassDB::register_class<SkeletonModification3DStackHolder>();
GDREGISTER_CLASS(SkeletonModificationStack3D);
GDREGISTER_CLASS(SkeletonModification3D);
GDREGISTER_CLASS(SkeletonModification3DLookAt);
GDREGISTER_CLASS(SkeletonModification3DCCDIK);
GDREGISTER_CLASS(SkeletonModification3DFABRIK);
GDREGISTER_CLASS(SkeletonModification3DJiggle);
GDREGISTER_CLASS(SkeletonModification3DTwoBoneIK);
GDREGISTER_CLASS(SkeletonModification3DStackHolder);
OS::get_singleton()->yield(); // may take time to init
#endif // _3D_DISABLED