Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070

This commit is contained in:
Juan Linietsky 2018-11-27 19:55:37 -03:00
parent 616b91b498
commit 3a93499f89
11 changed files with 33 additions and 4 deletions

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@ -1443,8 +1443,20 @@ Error Object::connect(const StringName &p_signal, Object *p_to_object, const Str
if (!s) {
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
//check in script
if (!signal_is_valid && !script.is_null() && Ref<Script>(script)->has_script_signal(p_signal))
signal_is_valid = true;
if (!signal_is_valid && !script.is_null()) {
if (Ref<Script>(script)->has_script_signal(p_signal)) {
signal_is_valid = true;
}
#ifdef TOOLS_ENABLED
else {
//allow connecting signals anyway if script is invalid, see issue #17070
if (!Ref<Script>(script)->is_valid()) {
signal_is_valid = true;
}
}
#endif
}
if (!signal_is_valid) {
ERR_EXPLAIN("In Object of type '" + String(get_class()) + "': Attempt to connect nonexistent signal '" + p_signal + "' to method '" + p_to_object->get_class() + "." + p_to_method + "'");

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@ -128,6 +128,7 @@ public:
virtual MethodInfo get_method_info(const StringName &p_method) const = 0;
virtual bool is_tool() const = 0;
virtual bool is_valid() const = 0;
virtual ScriptLanguage *get_language() const = 0;

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@ -294,6 +294,10 @@ MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
return MethodInfo();
}
bool NativeScript::is_valid() const {
return true;
}
bool NativeScript::is_tool() const {
NativeScriptDesc *script_data = get_script_desc();

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@ -160,6 +160,7 @@ public:
virtual MethodInfo get_method_info(const StringName &p_method) const;
virtual bool is_tool() const;
virtual bool is_valid() const;
virtual ScriptLanguage *get_language() const;

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@ -102,6 +102,7 @@ public:
PropertyInfo get_property_info(const StringName &p_property) const;
bool is_tool() const { return _tool; }
bool is_valid() const { return true; }
virtual ScriptLanguage *get_language() const;

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@ -867,7 +867,6 @@ bool GDScript::has_script_signal(const StringName &p_signal) const {
else if (base_cache.is_valid()) {
return base_cache->has_script_signal(p_signal);
}
#endif
return false;
}

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@ -141,7 +141,7 @@ protected:
static void _bind_methods();
public:
bool is_valid() const { return valid; }
virtual bool is_valid() const { return valid; }
const Map<StringName, Ref<GDScript> > &get_subclasses() const { return subclasses; }
const Map<StringName, Variant> &get_constants() const { return constants; }

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@ -2571,6 +2571,10 @@ void CSharpScript::update_exports() {
#endif
}
bool CSharpScript::is_valid() const {
return true; //TODO return false if invalid
}
bool CSharpScript::has_script_signal(const StringName &p_signal) const {
if (_signals.has(p_signal))
return true;

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@ -158,6 +158,8 @@ public:
virtual void update_exports();
virtual bool is_tool() const { return tool; }
virtual bool is_valid() const;
virtual Ref<Script> get_base_script() const;
virtual ScriptLanguage *get_language() const;

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@ -981,6 +981,10 @@ bool VisualScript::is_tool() const {
return false;
}
bool VisualScript::is_valid() const {
return true; //always valid
}
ScriptLanguage *VisualScript::get_language() const {
return VisualScriptLanguage::singleton;

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@ -341,6 +341,7 @@ public:
virtual Error reload(bool p_keep_state = false);
virtual bool is_tool() const;
virtual bool is_valid() const;
virtual ScriptLanguage *get_language() const;