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add shadow_filter variant PCF7
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@ -1284,6 +1284,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
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case VS::CANVAS_LIGHT_FILTER_NONE: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_NEAREST, true); break;
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case VS::CANVAS_LIGHT_FILTER_PCF3: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF3, true); break;
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case VS::CANVAS_LIGHT_FILTER_PCF5: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF5, true); break;
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case VS::CANVAS_LIGHT_FILTER_PCF7: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF7, true); break;
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case VS::CANVAS_LIGHT_FILTER_PCF9: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF9, true); break;
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case VS::CANVAS_LIGHT_FILTER_PCF13: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, true); break;
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}
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@ -1334,6 +1335,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
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state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_NEAREST, false);
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state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF3, false);
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state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF5, false);
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state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF7, false);
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state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF9, false);
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state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, false);
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@ -585,6 +585,20 @@ FRAGMENT_SHADER_CODE
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#endif
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#ifdef SHADOW_FILTER_PCF7
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SHADOW_TEST(su+shadowpixel_size*3.0);
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SHADOW_TEST(su+shadowpixel_size*2.0);
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SHADOW_TEST(su+shadowpixel_size);
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SHADOW_TEST(su);
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SHADOW_TEST(su-shadowpixel_size);
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SHADOW_TEST(su-shadowpixel_size*2.0);
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SHADOW_TEST(su-shadowpixel_size*3.0);
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shadow_attenuation/=7.0;
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#endif
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#ifdef SHADOW_FILTER_PCF9
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SHADOW_TEST(su+shadowpixel_size*4.0);
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@ -435,7 +435,7 @@ void Light2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF7,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
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@ -48,6 +48,7 @@ public:
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SHADOW_FILTER_NONE,
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SHADOW_FILTER_PCF3,
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SHADOW_FILTER_PCF5,
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SHADOW_FILTER_PCF7,
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SHADOW_FILTER_PCF9,
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SHADOW_FILTER_PCF13,
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};
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@ -824,6 +824,7 @@ public:
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CANVAS_LIGHT_FILTER_NONE,
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CANVAS_LIGHT_FILTER_PCF3,
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CANVAS_LIGHT_FILTER_PCF5,
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CANVAS_LIGHT_FILTER_PCF7,
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CANVAS_LIGHT_FILTER_PCF9,
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CANVAS_LIGHT_FILTER_PCF13,
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};
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