Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods.

This commit is contained in:
Emmanuel Leblond 2016-08-15 11:39:19 +02:00 committed by Pedro J. Estébanez
parent 6ad84850ab
commit 39ce4a49fa
3 changed files with 101 additions and 0 deletions

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@ -22546,6 +22546,27 @@
Return the global position of the 2D node.
</description>
</method>
<method name="get_global_rot" qualifiers="const">
<return type="float">
</return>
<description>
Return the global rotation in radians of the 2D node.
</description>
</method>
<method name="get_global_rotd" qualifiers="const">
<return type="float">
</return>
<description>
Return the global rotation in degrees of the 2D node.
</description>
</method>
<method name="get_global_scale" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the global scale of the 2D node.
</description>
</method>
<method name="get_pos" qualifiers="const">
<return type="Vector2">
</return>
@ -22649,6 +22670,27 @@
Set the global position of the 2D node to 'pos'.
</description>
</method>
<method name="set_global_rot">
<argument index="0" name="radians" type="float">
</argument>
<description>
Set the global rotation in radians of the 2D node.
</description>
</method>
<method name="set_global_rotd">
<argument index="0" name="degrees" type="float">
</argument>
<description>
Set the global rotation in degrees of the 2D node.
</description>
</method>
<method name="set_global_scale">
<argument index="0" name="scale" type="Vector2">
</argument>
<description>
Set the global scale of the 2D node.
</description>
</method>
<method name="set_global_transform">
<argument index="0" name="xform" type="Matrix32">
</argument>

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@ -295,6 +295,53 @@ void Node2D::set_global_pos(const Point2& p_pos) {
}
}
float Node2D::get_global_rot() const {
return get_global_transform().get_rotation();
}
void Node2D::set_global_rot(float p_radians) {
CanvasItem *pi = get_parent_item();
if (pi) {
const float parent_global_rot = pi->get_global_transform().get_rotation();
set_rot(p_radians - parent_global_rot);
} else {
set_rot(p_radians);
}
}
float Node2D::get_global_rotd() const {
return Math::rad2deg(get_global_rot());
}
void Node2D::set_global_rotd(float p_degrees) {
set_global_rot(Math::deg2rad(p_degrees));
}
Size2 Node2D::get_global_scale() const {
return get_global_transform().get_scale();
}
void Node2D::set_global_scale(const Size2& p_scale) {
CanvasItem *pi = get_parent_item();
if (pi) {
const Size2 parent_global_scale = pi->get_global_transform().get_scale();
set_scale(p_scale - parent_global_scale);
} else {
set_scale(p_scale);
}
}
void Node2D::set_transform(const Matrix32& p_transform) {
_mat=p_transform;
@ -398,6 +445,12 @@ void Node2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_global_pos","pos"),&Node2D::set_global_pos);
ObjectTypeDB::bind_method(_MD("get_global_pos"),&Node2D::get_global_pos);
ObjectTypeDB::bind_method(_MD("set_global_rot","radians"),&Node2D::set_global_rot);
ObjectTypeDB::bind_method(_MD("get_global_rot"),&Node2D::get_global_rot);
ObjectTypeDB::bind_method(_MD("set_global_rotd","degrees"),&Node2D::set_global_rotd);
ObjectTypeDB::bind_method(_MD("get_global_rotd"),&Node2D::get_global_rotd);
ObjectTypeDB::bind_method(_MD("set_global_scale","scale"),&Node2D::set_global_scale);
ObjectTypeDB::bind_method(_MD("get_global_scale"),&Node2D::get_global_scale);
ObjectTypeDB::bind_method(_MD("set_transform","xform"),&Node2D::set_transform);
ObjectTypeDB::bind_method(_MD("set_global_transform","xform"),&Node2D::set_global_transform);

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@ -87,11 +87,17 @@ public:
Size2 get_scale() const;
Point2 get_global_pos() const;
float get_global_rot() const;
float get_global_rotd() const;
Size2 get_global_scale() const;
virtual Rect2 get_item_rect() const;
void set_transform(const Matrix32& p_transform);
void set_global_transform(const Matrix32& p_transform);
void set_global_pos(const Point2& p_pos);
void set_global_rot(float p_radians);
void set_global_rotd(float p_degrees);
void set_global_scale(const Size2& p_scale);
void set_z(int p_z);
int get_z() const;