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Make the editor dimming smarter
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parent
23a381d882
commit
36c4fd8935
@ -5171,14 +5171,20 @@ void EditorNode::_open_imported() {
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}
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void EditorNode::dim_editor(bool p_dimming, bool p_force_dim) {
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// Dimming can be forced regardless of the editor setting, which is useful when quitting the editor
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// Dimming can be forced regardless of the editor setting, which is useful when quitting the editor.
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if ((p_force_dim || EditorSettings::get_singleton()->get("interface/editor/dim_editor_on_dialog_popup")) && p_dimming) {
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dimmed = true;
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gui_base->set_modulate(Color(0.5, 0.5, 0.5));
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} else {
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dimmed = false;
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gui_base->set_modulate(Color(1, 1, 1));
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}
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}
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bool EditorNode::is_editor_dimmed() const {
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return dimmed;
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}
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void EditorNode::open_export_template_manager() {
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export_template_manager->popup_manager();
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@ -5487,6 +5493,7 @@ EditorNode::EditorNode() {
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singleton = this;
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exiting = false;
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dimmed = false;
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last_checked_version = 0;
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changing_scene = false;
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_initializing_addons = false;
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@ -260,6 +260,7 @@ private:
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int tab_closing;
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bool exiting;
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bool dimmed;
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int old_split_ofs;
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VSplitContainer *top_split;
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@ -850,6 +851,7 @@ public:
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void restart_editor();
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void dim_editor(bool p_dimming, bool p_force_dim = false);
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bool is_editor_dimmed() const;
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void edit_current() { _edit_current(); };
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@ -239,13 +239,15 @@ void WindowDialog::_notification(int p_what) {
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#ifdef TOOLS_ENABLED
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case NOTIFICATION_POST_POPUP: {
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if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
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if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton()) {
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was_editor_dimmed = EditorNode::get_singleton()->is_editor_dimmed();
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EditorNode::get_singleton()->dim_editor(true);
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}
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} break;
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case NOTIFICATION_POPUP_HIDE: {
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if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton() && !get_viewport()->gui_has_modal_stack())
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EditorNode::get_singleton()->dim_editor(false);
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if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
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EditorNode::get_singleton()->dim_editor(was_editor_dimmed);
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} break;
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#endif
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}
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@ -345,6 +347,10 @@ WindowDialog::WindowDialog() {
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close_button = memnew(TextureButton);
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add_child(close_button);
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close_button->connect("pressed", this, "_closed");
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#ifdef TOOLS_ENABLED
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was_editor_dimmed = false;
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#endif
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}
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WindowDialog::~WindowDialog() {
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@ -59,6 +59,10 @@ class WindowDialog : public Popup {
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Point2 drag_offset_far;
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bool resizable;
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#ifdef TOOLS_ENABLED
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bool was_editor_dimmed;
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#endif
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void _gui_input(const Ref<InputEvent> &p_event);
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void _closed();
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int _drag_hit_test(const Point2 &pos) const;
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@ -106,7 +110,6 @@ class AcceptDialog : public WindowDialog {
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HBoxContainer *hbc;
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Label *label;
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Button *ok;
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//Button *cancel; no more cancel (there is X on that titlebar)
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bool hide_on_ok;
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void _custom_action(const String &p_action);
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