Fix shader parameter assign

-Make sure the remap is created properly if never assigned before.

Fixes #72923. Supersedes #73066.
This commit is contained in:
Juan Linietsky 2023-02-18 13:13:54 +01:00
parent e9c7b8d224
commit 34fd128723

View File

@ -369,7 +369,15 @@ void ShaderMaterial::set_shader_parameter(const StringName &p_param, const Varia
param_cache.erase(p_param);
RS::get_singleton()->material_set_param(_get_material(), p_param, Variant());
} else {
param_cache[p_param] = p_value;
Variant *v = param_cache.getptr(p_param);
if (!v) {
// Never assigned, also update the remap cache.
remap_cache["shader_parameter/" + p_param.operator String()] = p_param;
param_cache.insert(p_param, p_value);
} else {
*v = p_value;
}
if (p_value.get_type() == Variant::OBJECT) {
RID tex_rid = p_value;
if (tex_rid == RID()) {